Common Button Meanings
|
The topmost group can have up to
4 buttons in it. When you click on one it set the indicated mode, and
changes the lower part of the toolbar to show the functions that are
present
in your new mode. The different modes are:
|
|
This button indicates that you are in the most basic
select-and-edit mode for the editor that you are currently using. You
will use it for most operations, such as selecting things and common
editing actions.
|
|
This button is used for changing your view or views of your
workspace. With it you can pan, zoom, tilt, and scale each view
independently.
|
|
In this mode you can move and rotate the pivot for objects
in your workspace. A pivot is the point and orientation that are used
when you scale and rotate each object.
|
|
You use this button to move into point edit mode. It allows
you to add, move, and modify individual points, edges, and faces on
editable mesh objects.
|
The next row of three small
buttons shows the three axis of the 3D world. They indicate which
axes are "unlocked', allowing you to move and rotate things in each
direction. You can individually select or deselect them, and thus
restrict the movement of objects that you are changing.
|
Below these buttons you will
find three
more small buttons that form a radio group. They show the current
coordinate system you are using. You can use world, object,
or screen coordinates when you manipulate things.
You will find that there are several common toolbar buttons that have
the same or similar meanings in more than one editing mode. They are
described next.
|
|
You use the arrow button to
select individual components. When you click on an object using the
left mouse button, you select it and deselect any previously selected
objects. When you use the right mouse button, you leave any currently
selected objects selected, and select additional ones.
|
|
With this button you can click
and drag to show the corners of a selection rectangle. Any and all
objects that fall within that area are then selected. Again, the left
mouse deselects any previously selection items, while the right mouse
does not.
|
|
This is the move function. You
set it when you want to move your objects around on the screen. When
you press the left mouse button within a view window you can drag
anything that is currently selected in the X and Y directions by moving
the mouse to the left and right, or up and down. The objects will move
along with your
mouse. Similarly, the right mouse button will move them along the
Z-axis, which is usually into the screen.
|
|
This is the rotate button, used
for rotating things. When you click and drag the left mouse button, any
selected objects will rotate around the X and Y-axes along with your
mouse. You can use the right button to rotate them around the Z-axis.
|
|
This is the non-uniform scaling
button. With it you can scale most objects independently in the X any Y
directions using the left mouse button, and in the Z direction with the
right mouse button.
|
|
This button scales objects in
all dimensions
simultaneously.
|
|
There is also a VCR style set of buttons for controlling
the playback of your animations. You use its buttons
in the same manner as those on a standard VCR or tape player.
|
|