To make a key pose you must
first select the joint or joints that you want to bend. Showing the
axis and even hiding the body parts can be helpful. Enter rotate Angle
mode
, then enable Animation . Click on the tip of the joint
and drag the mouse to rotate it. You have to pick a joint
that can be rotated, and you have to use the correct mouse button for
the
axis that you want to rotate.
To rotate around the X-axis, which is shown in green,
use the left mouse button. The joint will try to follow the mouse.
To rotate around the Y axis shown in blue
use the right button. Since the Y-axis rolls the joint around the
bone's length,
and doesn't change the direction it's pointing, you have to move the
mouse
to the left or right to move the joint.
To rotate around the Z-axis shown in violet,
you have two choices. You can use the middle mouse button if you have a
3-button mouse, or you can use the left button. If the joint can rotate
around both the X and Z-axis, then you have to disable the X-axis
first. Double click on the bone and Lock the X-axis by checking the
"Lckd" box in the X row, as
shown below:
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