There are several common fields to all element types:
|
Name
|
The
element's name within this scene. Remember, an object element in a
scene is only a reference to the actual object. There can be
more than one occurrence of the same actual object in the
same scene. If you change the original object in the Object editor then
all of the references to it in your scenes will change as well.
|
Object
|
The
actual element's name. You can select any object in your current
project with the drop down dialog.
|
Location
|
The
location of an object in <x,y,z> coordinates is shown here. This
is the location relative to its parent's
location and in it's parent's coordinate system. You can animate the
location.
|
Parent
|
Any
element can have another element for its parent. Then when the parent's
position changes the element's position will change
as well. With a parent, the location is a relative position. To specify
a parent for an element, enter the parent's name in this box. To remove
an element's parent entirely, clear the box or use the default world
parent.
|
| Orientation |
This
value shows you element's orientation in degrees of pitch, yaw,
and roll. Pitch is a rotation around the X-axis, yaw the
Y-axis, and roll the Z-axis. The values shown are a relative
orientation to one of several coordinate systems. It can be either
relative to its parent, to its path or direction of movement, to the
orientation of another element's, or it can always facing a particular
element. You can animate the relative orientation.
|
Enable
Roll
|
You
can disable an element's roll, keeping it "upright".
You normally what to keep your camera upright so by default the camera
cannot roll, but everything else can. Enable Roll can be animated.
|
Visible
|
You
can animate the visibility of elements too so that they appear or
disappear during your scene.
|
Shadows
|
Shadows
add realism to your scenes but are very expensive to compute.
You can decide which elements cause shadows and which ones
show shadows on them. If you want an element to cast a shadow you must
enable it with the casts checkbox. If you want it to show
shadows
check the receives checkbox.
|
Editing
Properties
|
The
Editing Properties values are useful when editing you scene. You can hide
an element by checking the "hide" box. This is useful to allow you to
see what's behind something, or to simplify a scene for faster drawing.
To show a hidden element, either uncheck
the "hide" box, or select the Edit->ShowAll menu item.
|
|
You
can lock an element by checking the "locked" box. This prevents
any changes to any of its properties within the scene,
such as location or orientation. This does not mean that it cannot
move.
If it is initially animated, it will stay that way. Locking only
prevents
you from accidentally changing that animation.
|
|
Note:
This does not mean that the element cannot be changed in any way.
For example, if it has a parent, then when the parent's location
changes, so will the element's position, since it's definition of
location is relative to the parents.
|