Graph Editor
|
You
can also edit the controller's for a scene's elements with
the Graph Editor. It's
displayed in a separate window that you open with the
Options->GraphEditor command. The left panel shows a selected
element's name and the names of its controllers. The right panel shows
a graph of the controllers' values.
|
|
Click on the name of a controller in the left panel to
select it. As usual the left mouse button selects a single value, the
right button adds to the current selection, and the middle button
deselects. Double clicking on a controler's name will display it's key
editor dialog described above.
|
Once selected you can edit a controller's keys in the right
panel graph view. Click on a key and manipulator handles will appear. Click and drag your
mouse up or down on the center handle or the lines connecting the
handles to adjust a key's value. Click-drag on the end handles to
change the rate that a key's value changes. The scene will be updated
as you adjust the graph so you can see how much you want to adjust a
value.
|
Handles for step keys are shown in two
colors. The incoming value is in yellow and the outgoing value in white.
|
If
the graph is too cluttered to see a particular controller you can hide
deselected controller's values by clicking the All button off. You can lock
the vertical scale to it's current values with the Lock Scale button , and toggle the
labels on the horizontal axis between frames and seconds with the Sec
button . |
Orientation
controller's may not behave as you'd first expect for several reasons.
They wrap at +180 and -180 degrees so the graph can look strange as it
crosses from the top to the botton. Also changing one axis's value can
affect the other axis' values. Don't worry, that's just how
orientations look when show using the familiar pitch, yaw, roll of
Euler angles.
|