Anim8or News
May 6, 2008 - DotAn8 Magazine
The e-magazine DotAn8 is publishing again.  Kevin has created 2 issues starting this past April.  They have articles, interview with featured artists, letters to the editor and tutorials of all levels.

                 

Get your very own copy here: http://www.dotan8.com/html/issues.html

April 14, 2008 - Tyson Ibele Interview
The very talented Tyson Ibele started using Anim8or in 2000 when he was 13 or 14.  It was the first 3D animation program he used.  He is not a professional working at Make Visual  in New Zealand.  Here is a link to a video interview with his that shows some of his amazing work.
April 14, 2007 - Anim8or Used for Short Films
An Anim8or user made two short films with Anim8or.  "A Song  of Thread" is 12 minutes long and has been shown in the Nothrampton Independent Festival in Northampton, Massachusettes and the DC Independent Film Festival in Washington, DC.  "Emmaline (who lived by the sea)" is 19 minutes and is currently under consideration at several festivals.  Here are some stills from the films.  Click on them to see larger views and some more pictures:



Mechanical Band from "Emmaline (who lived by the sea)"

   

Padre and Condemned Man from "A song of thread"

March 31, 2007 - Fix for V0.95 "Missing Textures"
There is a problem with V0.95 that can show up the first time that you run Anim8or that disables textures, the grid in the working views, and other useful features.  I have found the cause and am testing a fix.  I will post it soon if it works.

If you can't see textures, transparency doesn't work, etc. then here's how you get them working:
  • Open the View->Preferences dialog.
  • In the "OpenGL Workspace" section check all these boxes: "Textures", "MipMaps", "Transparency", "Fog", "Backside".  If "Use Shaders" is not grayed out you can optionally check that one.
  • In the "File Output" section, which controls the render, check "Textures",
    "Transparency" and "Fog". Optionally check "Shadows" if you want to render
    scenes with shadows but it can be a lot slower to render this way.
If you can't see the corner labels, background grid, etc. then here's how you get them working:
  • 1. Open the File->ConfigureGUI dialog.
  • 2. In the General section check everything: "Show Grid", "Fast Focus" and "Show Labels".
  • 3. In the Wireframe Views section check everything: "SHow Creases", "Show Axis" and "Transparent Faces".
  • 4. in the Solid Views section check these two boxes:  "Bounding Boxes" and "Flat Outline"
  • 5. In the Render Preview section check "Show Progress".
January 7, 2007 - Anim8or Art Covers a Book
Daniel Oberle's book "Semantic Management of Middleware" published by Springer features 3D art on the cover and in numerous internal graphics that was made using Anim8or.

November 4, 2006 - V0.95 Released
Anim8or v0.95 is now available to download.  Get your copy here and try out these great new features!
  • Graphic material shaders.  These show more realistic views of materials in the working views and can be used for very rapid image and movie generation.  They are available on computers with DX9 level and above graphics cards.
  • A scripting language, called ASL.  Useful for modeling tasks and advanced controller functionality.
  • Plug-ins.  Anyone can add new object export formats and parametric shapes by writing a plugin in ASL.
  • Simultaneous shaded and wireframe views.  You can set the viewing parameters for each window independently.

March 31, 2006 - V0.95 Update
The next release v0.95 is getting closer.  Major new features are:
  • Shaders for the working views so everything will look more like a final render.
  • Very fast preview movie generation.  The working views can be rendered directly to a move or still image.
  • Scripting language.  You can write a program to modify your objects, etc.
  • File export plug-ins.  Anyone will be able to add support for new file formats.  Text format only for a start.
  • Controllers can be expressions.
Stay tuned for when the beta will be out.

December 5, 2005 - Student Wins National Award using Anim8or
Jamie Castle a former student at the Royal High School in Edinburgh won first prize in a national competition to find the best ‘3D environment’ created as part of the Advanced Higher Graphics course, offered by schools in Scotland.  His work titled 'Jungle Rocks' is in the gallery:



"Jamie was competing with work produced in professional level software packages," reported Jim Black, his teacher.  "Delegates to the TTA conference were surprised to learn that Jamie had used a piece of free software."  There’s currently an item about it on the 'competitions' page of their web site:

 January 29, 2005 - V0.9 Released
Anim8or v0.9 is now available to download.  Get your copy here and try out the new features!
November 16, 2004 - V0.9 Beta Released
The long awaited beta of v0.9 is now available to download.  Get your copy here.  It has many new features including Morph Targets, Edge Extrude and Painted Skinning Weights, plus improved Splines, multiple figures and cameras, hot keys, and more!  Be sure to read all about it on the download page.
September 4, 2004 - Anim8or Chat Room
Anim8or now has an "official" chat room.  It sponsored by Tyson Collins and is located at  #anim8or on irc.dynasty.net  Some of the more active forum members hang out there so check it out!
August 2, 2004 - Anim8or Magazine
rufsketch1 has published the first two editions of his new e-magazine .an8  It has tutorials and articles on using Anim8or, a variety of images from users, and even an interview with me.  How can you resist?  Get your copy while it's hot from:

dotAN81.zip       dotAN82.zip

June 2, 2004 - V0.9 Getting Closer
V0.9 is getting closer.  There's a lot of improvements in the animation tools plus several other things that you've been clamoring for, so stay tuned.  There's also still a lot of work left but with luck it will be ready for beta testing mid summer.  Keep your fingers crossed!
May 20, 2004 - Anim8or on the Cover of 3D User
Anim8or continues to be featured in computer magazines.  V0.85 is on the CD and the cover of the April 2004 issue of 3D User, a Taiwanese publication.  It's also been in several other magazines including the April issue of Videomaker Magazine.  Anim8or is also being included in a Polish textbook for secondary schools that will be published sometime in the future.  Cool, isn't it?

September 6, 2003 - V0.85 Released
V0.85 is now ready to download.  Check out the new modeling features in the Release Notes, and the get your copy now from the download page!
August 10, 2003 - V0.85 Beta Release
The v0.85 beta is ready for testing.  There are still a few rough edges left for me to smooth over but in general I think it's in pretty good shape.  You can find a copy at download/beta along with the manual and a description of what's changed.  Please restrict all posts about it to the Beta forum.  Grab a copy and have fun!
July 14, 2003 - Anim8or in the News
Anim8or is getting a lot of press these days.  It's currently included on CD's in the June issues of the German magazine c't (#2003.14) (http://www.heise.de/ct/03/14/006/) and even on the cover of the French publication FreeLog (#45)  (http://www.dppresse.com/fl.htm) Check out this cool cover:



June 29, 2003 - Next Release Getting Closer
The next release is getting closer to reality.  I still have a number of things to clean up, and the manual to update.  When those are done I'll start a beta testing period where anyone is free to try it out.  There will be many new modeling tools and a host of other scattered improvements.  Stay tuned for more information.
January 19, 2003 - V0.81 Release
There is a minor update, V0.81, on the download page.  It fixes a few annoying problems that are present in v0.8.  The main changes are:

* Fixes some rendering problems and crashes for Figures, particularly those using bump maps.
* Fix minor fog rendering problems, and add Radial fog to renderer.
* Add control over distance of near clip plane.
* Compute camera FOV properly when set by users.
* Increase maximum size of rendered images to 4K by 4K.
* Fix bug where "edge creased" property wasn't saved to .an8 files.
* Fix .3ds export bugs that caused MAX to reject some files with "Improper File Format" error.

Get it here and give it a try.

June 30, 2002 - V0.8 Beta
The V0.8 beta is ready.  Get it here and give it a try.  Comment and bugs should be reported on the V0.8 Beta forum.  Remember this is a beta so if you use it for production work make plenty of backups.  Have fun!
June 27, 2002 - V0.8 Beta Release This Weekend ???
I think I can get everything ready to release V0.8 beta this weekend.  No promises.  I still have a couple of bugs to fix, and I have a final pass over the documentation.  But it's looking good.  It will be Sunday at the earliest so don't wait up all night waiting for it ;-)
April 1, 2002 - V0.8 Status
Work on V0.8 is progressing.  The main emphasis is on improving the renderer, with perspective correct textures, spotlights, shadows, etc.  There's lot of other surprises, too.  Right now shadows are giving me a hard time but I'm sure I'll win in the end.  So be patient and I'll let you know when I have an idea of the release date.
April 1, 2002 - Record Downloads in March
Thanks to a bit of exposure (Anim8or was a featured site:-) in the Lockergnome newsletter (http://www.lockergnome.com) there were a record number of copies of Anim8or downloaded in a month this March at over 12,000!  The previous record was just under 8,000 last October, and the normal rate is just over 7,000.  That's a lot on Anim8ing if you ask me!
October 31, 2001
Happy Halloween!  V0.7 is now officially ready to download.  Get it from the download page now!  It has many new animation controls in the Sequence and Scene editors, and improved .avi rendering.
August 30, 2001 - V0.7 Status
Version v0.7 beta is out!  Take a look at the new V0.7 Beta forum to see what's in it and how to get your copy.  The manual is still being written but it should be along in a few days or so.
Have fun!
June 18, 2001 - V0.7 Status
Version v0.7 is progressing.  It's still a ways off, but it's beginning to take shape.  The main focus it on rounding out the Scene and Sequence editors so you'll have much better editing tools and control of animations.  You'll be able to animate the position, orientation, visibility, and size of things, the field of view of the camera, and more.  Plus it will have lots of bug fixes and other new things.  I'll post more news as it progresses.
June 18, 2001 - V0.65 PDF Manual
The v0.65 version of the manual is now available in .PDF format.  Thanks again to Trent the Thief for making it.  If you want to print a copy of the manual, this is the best way to do it.  But if yo do you'd better have a lot of blue ink handy!  It's on the download page. Check it out.
June 18, 2001 - Anim8or on the Mac
I've been told by one very talented user that Anim8or runs quite well on a Macintosh.  VK reports that he uses Connectix Virtual PC to emulate Windows on his Mac.  He has created some wonderful models that way.  If you want to see the results, check out the gallery!
April 1, 2001 - Anim8or Web Ring
I'm starting an Anim8or web ring.  It just 2 sites now but I'm looking for more.  If you're interested, either click on the Join Now link in the Anim8or Web Ring area on the entry page, or e-mail me.  (I guess it's not technically a ring until there are at least 3 sites.)
March 24, 2001 - v0.65 Release
Version 0.65 is now posted and ready to download.  This was supposed to be a quick beta so you could take advantage of some bug fixes and new modeling tools without waiting for v0.7, and it seems to be working!  There is also an updated manual that describes how to use the new tools.
March 12, 2001 - v0.65 Beta
The v0.65 beta is out.  It has a lot of new modeling tools, some bug fixes, and more.  The most interesting modeling aid is interactive mesh subdivision.  With it you don't have to keep smoothing and object to see what it will look like.  You just edit the base mesh and it's smoothed along with your changes.  Check out the new v0.65 section in the forum for details, and download it here.
March 5, 2001 - New Lighting Effects Tutorial
There is a really fantastic new tutorial by Laszlo Korosi in the tutorial's section.  He shows how you can make glows, star bursts and atmospheric effects all within Anim8or.  I couldn't have done these if you'd asked me to, that is until I read his tutorial.  Check it out here.  (It's actually been there for a while but I thought I'd put a pointer in the News so you don't miss seeing it.)
March 5, 2001 - Check out the Gallery
I've been accused of neglecting my web site 'cause there's no new news.  I thought no news was supposed to be good news but apparently I'm mistaken!  There are a bunch of new gallery images you should check out if you haven't already.  Also stop by the forum to see what's happening in the ever growing Anim8or world.
December 25, 2000 - Merry Christmas
I hope you all have a Merry Christmas and a Happy New Year!  I'm off to Tonga to go sailing, and to bring the real new millennium in.  I'll see it first, so if there's any problems I'll be sure to let you know. Oh, I forgot.  There's no e-mail on the boat.  Well, I guess that means your on your own.  (Don't worry, I'll answer all my e-mail eventually after I get back ;-)
December 24, 2000 - New Springs and Coils Tutorial
Lloyd has written some notes on how to create Coils and Springs.  Check them out here on the tutorial page.
December 20, 2000 - 5000 Downloads in First Month
It took just 32 days for the first 5000 copies of Anim8or v0.62 to be downloaded from this site.  That's compared to about 75 days for v0.51.  (That's not counting the other places on the web that it can be fond!)  All told there were 12,006 for v0.51 :-)  It's good to have more bandwidth at my new location!
November 19, 2000 - Version 0.62 is Available
I guess the third time's a charm.  Version 0.62 is now posted and ready to download.  This primarily fixes a problem in locating the help file for some operating systems.
November 9, 2000 - 1600 Downloads of v0.6
There were over 1600 downloads of v0.6 and 2.2 GB of download in the nine days it was out (in case anyone cares).  I haven't even sent out the e-mail notice to the mailing list yet!  The new site is to be really working out well.  I'll have v0.51 statistics in a day or so, too.
November 9, 2000 - Version 0.61 is Available
In a seemingly inevitable pattern, version 0.61 is now posted and ready to download.  The main reason is to fix a texture coordinate problem in .3ds exports.  I've also slipped in a couple of other minor things including the ability to load a Help file.  Give a big "Thanks" to Jesse Schipilow for creating the help file.
November 2, 2000 - Ultimate Bulletin Board Forum
 I decided that the free forum offered by my hosting service is a bit too lame, so I've installed UBB, the Ultimate Bulletin Board.  You need to create a login name to post things, but you don't have to give any private information if you don't want to.  This is one of the more popular forum packages on the web.  I hope you like it.  I'll probably upgrade to the full version if things go well.  Then I can make the colors match the rest of my site ;-)
November 1, 2000 - PDF Version of Manual
Trent the Thief has put together a PDF version of the Anim8or User's Guide v0.6.  If you ever need to print a copy, doing it from a PDF file gives much better results than from HTML.  So go the the download page and check it out!
October 30, 2000 - New Forum
I'm trying out some forum software that comes with my new hosting service.  I don't how good it is, so why don't you check it out and let me know what you think.
October 29, 2000 - Version 0.6 is Available
Version 0.6 is now posted and ready to download.  The user interface has been enhanced to help you navigate and manipulate your viewpoint.  There are now tool tips, directory configuration management, and a new top toolbar with buttons for common commands.  The modeler has a new bevel operator that you use to cuts the corners off of your models.  The renderer supports fog, and nine different texture modes including transparency.  You can skin multiple bones with a single model and more.  Download it now, and enjoy!
October 28, 2000 - Moving to New Host
I'm in the process of moving to a new domain host with an increased bandwidth in anticipation of demand for v0.6.  Things might be somewhat broken until the whole thing's in place, so please be patient.
September 27, 2000 - V0.6 Beta is Out
The beta for release 0.6 is being tested.  There are a lot of new features in modeling and  texturing, new user interface tools for views, tool-tips, and more.  You can now attach objects to multiple bones so that bend with them.  As soon as I get the manual done (and it's been checked out in the beta) you can get your own copy!
If you absolutely can't wait, and want to be a beta tester just e-mail me and I'll add you to the list.
August 31, 2000 - Site is Busy
I haven't updated this page in a while but that doesn't mean that nothing's happening.  Release 0.6 is coming soon, and the message board is very active with over 1500 messages to date  There are lots of new images in the gallery, new tutorials, and new resources.
In the last week the traffic at my site has grown substantially from a normal 100 MB/day and hit the 200 MB/day limit today!  I haven't released a new version since May.  I guess that it's because of school is starting but I'm not sure what I'll do when I release 0.6.  It'll be maxed out for days!
There have been almost 7000 downloads of Anim8or v0.51 and 18 GB of traffic so far this year.  I'm looking for an account with better bandwidth.  Unfortunately I can't get DSL because I'm too far from the phone company :-(  Guess that's what I get for living in Silicon Valley, the back waters of technology.
Enough rambling for now.  Back to working on 0.6.  See you later...
May 13, 2000 - Release 0.51
I had to post a new Anim8or.exe file, v0.51.  It's on the download page now.  V0.5 would write bad .an8 files when you added multiple materials to a single mesh, and then crash when you reread them.  The new file will fix problems when reading the bad files, but it has to add a new material to replace missing data, so you'll have to reenter the material properties.  No new features were added.
May 7, 2000 - Release 0.5
Version 0.5 is here!  Get it while it's hot!  For those in a hurry, go straight to the download page, but for the rest of you, here's some of the things you can do with it:
  • Save images from any Preview view
  • Use any .an8 file as a library of Objects, Figures, etc. that you can import to other projects
  • Set the grid size, and Snap to Grid
  • Undo for the Figure Editor
  • Scrolling Track Bar in Sequences and Scene so you can make Scenes that are longer than your screen is wide
  • Texture coordinate export in .3ds files
  • More keyboard shortcuts, and tiny moves and rotates with arrow keys
  • Numeric entry for more parameters as an option
  • Improved interface
There's a lot more, so check it out!
And a special thanks goes to our wonderful Beta Testers: Damien, DashTwo, Duane, Elias, Fred, Lloyd, Michael, Mike, and Phil!
March 14, 2000 - Message Board Added
At the suggestion of several users, I've added a Message Board for any topics related to Anim8or.  It's fairly basic, with no login or images.  But that makes it easier for me to administer.  If it generates much activity I'll look into getting something with more features.  So why don't you check it out and let everyone know what you're doing with Anim8or!
The message board software is a Freeware :-) set of Perl scripts called RobBoard written by Rob Eisler.  Check out his site at http://www.robplanet.com for more info if you're interested.  Thanks to Anim8or user David Nguyen for suggesting it. 
February 1, 2000 - Release 0.4
Version 0.4 is ready, complete with an Undo/Redo command for the Object Editor.  It supports multiple Undo and Redo operations.  You can apply these commands using the menu or with a keystroke from the new hot-key commands.
Object import/export for .3ds and .obj files has been improved, and many small problems have been smoothed out, such as better object picking, and material management.  Why not download it now!
January 16, 2000 - New Images in Gallery
There are several new images in the gallery that show what someone with talent (i.e. not me) can do.  Check them out!
January 16, 2000 - Version 0.4 Coming Soon
Version 0.4 is nearing release.  The main difference is that it will have an "Undo" command for the Object Editor.  There are quite a few other improvements, such as better .3DS and .LWO import and export, improved picking, and lots of little problems eliminated. It should be out in early February.
November 30, 1999 - Walking Tutorial
There is now a second tutorial available.  It shows you how to build a character, using bones and objects.  You'll learn how to make a single cycle of a walk, and how to link copies of it to make a longer walk.  You need version 0.3 or greater for everything to work properly.  To learn more, go to the tutorial page.
November 30, 1999 - Release 0.3, New Documentation
Version 0.3 is finally out.  The Figure and Sequence Editors are now in a lot better shape, so you can finally build animated characters.  The two chapters documenting them are now in the manual, too.  Many small problems have been fixed throughout Anim8or.  Click here to go to the download page and get a copy!
November 8, 1999 - Version 0.3 Coming Soon
There hadn't been any news in a while so I thought I'd add a note.  Version 0.3 of Anim8or is almost ready.  I had hoped to have it out by the end of October, but it turned out to be more work than I had thought.  New features will include basic character animation support for figures (bones), and sequences (animation blocks).  It will include manual chapters on these sections and a basic tutorial.
September 12, 1999 - New Tutorial Section
I've added a tutorial section.  It has one tutorial than shows how to build an Eggplant model like the one I made at SIGGRAPH.  I've also included the final model and some intermediate positions as objects in an Anim8or project file for you to download.  Take a look at it and let me know what you think of the first Anim8or tutorial!
September 6, 1999 - Release 0.2, More Documentation
A new update to Anim8or is available as Animv02.zip on the download page. It includes a few bug fixes, as well as some new features.  You can now save images as .jpg files.  Picking spline paths has been improved.  The animation track code is new, (and might actually work!)  You can lock objects in the Scene Editor so that you don't accidentally alter them.  I plan to add this throughout Anim8or; its really helpful.  And spotlights kinda work now where they used to mostly not.

I had hoped to have more done, but I decided it was better to get this posted now rather than waiting.  Hope you find it useful.

September 6, 1999 - More Documentation
Chapter 7 on the Scene Editor is now available as AnimDv02.zip on the download page.  I know that leaves out chapters 5 and 6 on character design and animation.  But I feel that there's still a bit of work left to do on that part of Anim8or, and I'll be working in it next.  You should also get version v0.2 since some of the things described here had a few problems in v0.1, and there are some new features as well.  There's nothing that turns up bugs quite like using your own application to try and write some documentation!
August 15, 1999 - SIGGRAPH Fun - 3D Printing
They had the most amazing, hands-on demos of some new "3D Printers" at SIGGRAPH.  What they do is "print" a real world, 3D copy of almost anything you can model in 3D Studio, SoftImage, or even Anim8or.  I spent about 15 minutes designing a stubby little "Egg Plant" using Anim8or (they said stubby had a better chance of working than "thin"), and this is the result:
Honestly, can you tell which is real, and which is the fake?
July 27, 1999 - Additional Documentation
Chapter 4 of the documentation has been written, the second part of the object editor.  It's included in the new zip file AnimDv01a.zip on the download page.  I'm working on the rest of the manual.  Please be patient!  The basic figure chapter should be out in a week, but then I'm off to SIGGraph, so it will be a bit longer for the final parts.  I'll also be posting a few sample data files, and maybe a tutorial or two down the road.
July 27, 1999 - Thanks for the Support
I never imagined that I'd have such positive comments!  Everyone's been so supportive. Almost 100 different people have downloaded Anim8or so far, which is more that I thought would try it.  So, keep it up and let me know about any problems you find in the program or docs, enhancements you'd like to see, etc.
July 20, 1999 - Anim8or Introduced
Anim8or is introduced to the public via. a newsgroup announcement in comp.graphics.packages.3dstudio.

This page was last updated on May 6, 2008.
Copyright 2008 R. Steven Glanville