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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 ... 4 5 [6] 7 8 ... 25
  Subject Started by Replies Views Last post
WHY THE PREVIEW IT SHOWS BUMP MAPS AT MY OFFICE ??? daniel99 2 1819 Last post March 30, 2011, 07:57:26 am
by daniel99
Possible bug figure import. johnar 4 1843 Last post March 10, 2016, 09:03:24 am
by johnar
Lower case "m" jwalt 5 1853 Last post January 23, 2014, 10:39:40 pm
by Steve
Wow. Major render bug... VBSmiles 1 1861 Last post September 29, 2008, 03:26:03 am
by Steve
Lights VBSmiles 0 1874 Last post August 26, 2008, 01:35:31 am
by VBSmiles
UV map mark456838 2 1875 Last post August 27, 2008, 08:36:30 am
by hihosilver
Anim8or Rocks johnar 3 1881 Last post March 31, 2013, 03:31:59 pm
by lppena
Feature Request: DLL plugins EmSN 0 1886 Last post June 04, 2009, 05:10:15 pm
by EmSN
double trouble.... Not bug, but may be problem later VBSmiles 1 1888 Last post September 22, 2008, 03:03:25 am
by Steve
Suggestion for the Item List hiperia3d 0 1905 Last post August 06, 2009, 05:20:52 pm
by hiperia3d
rotating bones Orange! 1 1906 Last post August 16, 2009, 12:46:18 pm
by floyd86
too many faces for fix normals? Kilminster 0 1924 Last post May 25, 2008, 08:30:07 pm
by Kilminster
Bad meshdata from subdivision? CobraSpectre 1 1938 Last post September 26, 2008, 11:50:25 pm
by CobraSpectre
script....... VBSmiles 0 1942 Last post September 08, 2008, 03:52:06 am
by VBSmiles
just wondering - the ceiling on sphere divisions thecolclough 0 1949 Last post May 23, 2008, 08:31:55 pm
by thecolclough
v.97 lights rellik420 3 1950 Last post October 13, 2008, 02:29:38 am
by Steve
Steve, could you ... Bob 0 1955 Last post May 10, 2009, 11:49:42 pm
by Bob
something that seems neccecary for easier development... cheatsguy777 1 1956 Last post April 16, 2010, 04:52:06 am
by Water Music
Bug? Suppastar 2 1957 Last post July 06, 2008, 09:41:01 pm
by Suppastar
copy modifier still crashing aponee 1 1960 Last post September 16, 2008, 06:33:50 am
by Steve
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