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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 ... 4 5 [6] 7 8 ... 25
  Subject Started by Replies Views Last post
Lower case "m" jwalt 5 2080 Last post January 23, 2014, 10:39:40 pm
by Steve
more detailed errors Deepthought 4 2089 Last post May 14, 2015, 03:27:34 am
by Steve
rotating bones Orange! 1 2089 Last post August 16, 2009, 12:46:18 pm
by floyd86
Anim8or Rocks johnar 3 2092 Last post March 31, 2013, 03:31:59 pm
by lppena
v.97 lights rellik420 3 2105 Last post October 13, 2008, 02:29:38 am
by Steve
Feature request: "Detach vertex" texel 1 2106 Last post March 14, 2009, 10:29:04 pm
by Steve
VERY minor bugs! - Sphere and Light parameters Mills 1 2108 Last post December 04, 2008, 07:23:50 am
by Steve
something that seems neccecary for easier development... cheatsguy777 1 2110 Last post April 16, 2010, 04:52:06 am
by Water Music
double trouble.... Not bug, but may be problem later VBSmiles 1 2111 Last post September 22, 2008, 03:03:25 am
by Steve
script....... VBSmiles 0 2113 Last post September 08, 2008, 03:52:06 am
by VBSmiles
matterial suggestion Destroyer 0 2117 Last post April 04, 2009, 08:35:56 pm
by Destroyer
Trans Map bug Tanzim 2 2119 Last post July 07, 2008, 10:51:00 am
by Tanzim
suggestion personak 1 2122 Last post May 16, 2009, 04:43:17 pm
by odp04y
Bug? Suppastar 2 2126 Last post July 06, 2008, 09:41:01 pm
by Suppastar
Bad meshdata from subdivision? CobraSpectre 1 2135 Last post September 26, 2008, 11:50:25 pm
by CobraSpectre
just wondering - the ceiling on sphere divisions thecolclough 0 2136 Last post May 23, 2008, 08:31:55 pm
by thecolclough
shifting KeeCoyote 1 2147 Last post April 28, 2008, 03:11:36 pm
by flametiger74
too many faces for fix normals? Kilminster 0 2149 Last post May 25, 2008, 08:30:07 pm
by Kilminster
Inverse Kinematics ? Stinky 1 2153 Last post October 12, 2008, 08:47:45 pm
by Steve
No fog on ART Tanzim 2 2157 Last post July 19, 2008, 10:52:33 pm
by Steve
Pages: 1 ... 4 5 [6] 7 8 ... 25

 

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