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Author Topic: joint prob  (Read 2797 times)

almost cool

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joint prob
« on: July 25, 2008, 12:00:50 am »

im making a game and i need help with a dislocated robol leg.a picture speakes a thousand words.as u can see the shin is disloc8ed.

Tanzim

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Re: joint prob
« Reply #1 on: July 25, 2008, 08:24:27 am »

Ever gave a University type Physics book to a 5 year old, those have many words, though I doubt the 5 year old will learn anything useful.
As far as i can tell, that is in top view and there doesn't seem to be anything wrong with it, could you show us more views and perhaps describe it?
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hihosilver

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Re: joint prob
« Reply #2 on: July 25, 2008, 09:33:36 am »

You need to ensure that the joint of the bone is directly in the center of the sphere.  Otherwise, it will rotate the bone around the axis of the bone joint which will cause the disjoining of the bone.
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almost cool

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Re: joint prob
« Reply #3 on: July 25, 2008, 05:08:38 pm »

sry :-[ but if u look closely at the knee in the top u can see its wrong.heres a side zoom.

Tanzim

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Re: joint prob
« Reply #4 on: July 26, 2008, 05:29:00 am »

Yeah, then hiho's right.
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almost cool

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Re: joint prob
« Reply #5 on: July 28, 2008, 01:55:34 am »

Its only like that when the knee is bent,when its straight,no prob.its all aligned to the bone too.and skinning wont work because he`s a robot and it wont look right.

hihosilver

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Re: joint prob
« Reply #6 on: July 28, 2008, 06:32:04 am »

The thigh bones are too low.  You want them to end directly at the center of the joint.
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almost cool

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Re: joint prob
« Reply #7 on: July 28, 2008, 05:53:24 pm »

when i fix that it still doesnt work...ill just skin it.

Tanzim

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Re: joint prob
« Reply #8 on: July 29, 2008, 04:53:02 am »

Could you send me the file, I'd like to see what you did?
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