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Author Topic: starTrek lego  (Read 3453 times)

lizeal93

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starTrek lego
« on: July 25, 2008, 09:38:49 pm »

i wanted to make an episode of the startrek series in lego. the episode is going to be "the balance of terror." i am not expecting too much help with modelling or rigging/skinning, but i need help animating since the deadline for the project is september 1. this year.. and the episode is approxamitly 55 minutes long.
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Dosser

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Re: starTrek lego
« Reply #1 on: July 26, 2008, 02:37:37 am »

Is stop-motion an option, using actual lego?

Either way: 55 mins is a long episode to get done in about a month.
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hihosilver

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Re: starTrek lego
« Reply #2 on: July 26, 2008, 10:26:11 pm »

In all honesty, you will not be able to get 55 min. done if you want a fully animated episode.  Animation takes much longer than that.  You see full feature length films which are maybe 2 hours, but there are tons of animators that work on the episodes, and it takes them MUCH longer than a month.  I would recommend changing the timeframe of your animation.
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lizeal93

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Re: starTrek lego
« Reply #3 on: July 27, 2008, 03:10:44 am »

i know the time frame is redicoulous but all of the models are done and i'm not asking for the animation to be very good. the model qualaty as shown by the pic is what i'm going for; goofy lego. if its coming along nicley then i may be able to get another month or so.

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there are two things that are contstant. human stupitity and matter.
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RudySchneider

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Re: starTrek lego
« Reply #4 on: July 28, 2008, 09:32:25 pm »

Hmmm, even then it's a rather tall order:

55 minutes @ 24 frames/second = 55*60*24 = 79,200 FRAMES!

Even if it only takes 30 seconds per frame to render, you're looking at

(79200 * 30) = 2,376,000 seconds = 660 hours = 27.5 days JUST TO RENDER!  Of course, you could have a LOT of repeating scenes, but even if half the scenes are repeats (BORING!), you're still burning up a lot of render time.  And at 30 seconds per frame, you're talking minimal quality (i.e., no shadows)!

Keep in mind that this doesn't even include the time you'll need to set up the scenes and animations!  And if you think it'll be a one-shot deal to set up the way you want, you're kidding yourself.

In short, it seems to me that you need a reality check, and to re-think your goals here, lizeal93!
« Last Edit: July 28, 2008, 09:46:26 pm by RudySchneider »
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lizeal93

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Re: starTrek lego
« Reply #5 on: July 28, 2008, 10:24:30 pm »

first off it doesn't take 30 seconds a frame it takes about two seconds antialised. with shadows and ligths and stuff. besides you could send me the scenes for rendering if neccacery.. but yes it is a tall order and the guy who came up with the idea decided he would rather have it done withought a dead line then with one and not having a project.
so if anyone is willing to help thanks.
« Last Edit: July 28, 2008, 10:28:37 pm by lizeal93 »
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there are two things that are contstant. human stupitity and matter.
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RudySchneider

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Re: starTrek lego
« Reply #6 on: July 29, 2008, 02:06:23 am »

Two seconds, per-frame, anti-aliased?  I find that claim to be approaching unbelievable!  How many polygons are we talking,  what type of lights, and what sort of anti-aliasing?  Must be REAL LOW quality.
« Last Edit: July 29, 2008, 02:09:24 am by RudySchneider »
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PLanAhead

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Re: starTrek lego
« Reply #7 on: July 30, 2008, 03:02:00 pm »

I don't see you doing 55 minutes in a month. (but) If you work hard and do a quality job then the 5-10 minutes you can do will probably be enough to warrant a good grade. I would pay attention to detail and try to add in certain comical 'quirks' that would occur based on the fact that they living in a Lego based environment.

Then regardless of your grade, finish the movie on your own time, post school project.

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