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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: anim8or game team effort  (Read 90884 times)

almost cool

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Re: anim8or game team effort
« Reply #90 on: August 21, 2008, 02:27:31 am »

my sound card is being gay,
that was a tad innapropriate. :(

but i do get ur point

btw im making a 357,with minor futuristic modifications.

so far i have the trigger,and everything in front or the cylinder.

how many polys you ask??

80 polygons. ;D
« Last Edit: August 21, 2008, 02:33:05 am by almost cool »
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wiipowner

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Re: anim8or game team effort
« Reply #91 on: August 21, 2008, 02:58:13 am »

my point is that my sound card isnt working so i cant record my voice.
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almost cool

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Re: anim8or game team effort
« Reply #92 on: August 21, 2008, 04:19:34 am »

yes its fine its just inapropriate for an all ages forum is all.

Mactetra

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Re: anim8or game team effort
« Reply #93 on: August 21, 2008, 06:42:21 am »

oh, you are looking for an alien? i think i made a alien head not to long ago... can look for it if it is needed
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3D Joe Wiltshire

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Re: anim8or game team effort
« Reply #94 on: August 21, 2008, 03:02:45 pm »

This game sounds like a great idea... i've skipped ahead a few pages, so i'll go back and read it all later, could i perhaps join?

Be warned that i may not permanently be back, i'm still standing on thin ice with anim8or, i never seem to be satisfied with my creations...
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almost cool

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Re: anim8or game team effort
« Reply #95 on: August 21, 2008, 06:49:39 pm »

sure you can join,why wouldnt you ;D.

and macetra,hand that head over to wiipowner so he can mod it.

Well i made a 357 magnum,

and guess what. 233 polys.and i made 3 skins,1 is gold mine,2 is velvet,3 is sting.

wiipowner

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Re: anim8or game team effort
« Reply #96 on: August 22, 2008, 12:39:14 am »

almost cool,it looks pretty kool except doesnt really have a futuristic kinda feel to it,how far into that future was this game going to be?oh and also i started work on a face.
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almost cool

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Re: anim8or game team effort
« Reply #97 on: August 22, 2008, 12:53:22 am »

yeah i figured it wasnt too futuristic.but if it were it wouldnt be much of a 357. anyway im sure that the world wont neet to modify old revolvy! ;D

wiipowner

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Re: anim8or game team effort
« Reply #98 on: August 22, 2008, 01:13:41 am »

ok kool doesnt really matter to me,i like the sting version of it tho,and also do u know what kind of game this is going to be,like 3rd person shooter,fps,hacknslash,turn based or what???jw ,i thought it would be interesting to find out.
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The Great Noob

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Re: anim8or game team effort
« Reply #99 on: August 22, 2008, 01:17:04 am »

My vote is for 3rd person RPG with turn based combat. But that's just me
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3D Joe Wiltshire

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Re: anim8or game team effort
« Reply #100 on: August 22, 2008, 01:21:44 am »

I'd prefer FreeRoam RPG, what engine are we using to create the game? how advanced is it?
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The Great Noob

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Re: anim8or game team effort
« Reply #101 on: August 22, 2008, 01:24:49 am »

I think Cre8or I don't think it's advanced enough to make a WoW scale FreeRoam. but maby an FFX type thing
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3D Joe Wiltshire

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Re: anim8or game team effort
« Reply #102 on: August 22, 2008, 01:28:21 am »

Well it handles big maps pretty well in my opinion, but combat is slightly difficult, it takes time, and you probably need to run through the tutorial about 4 times to fully understand how to do it... but that might just be me, i'm not very good with Cre8or scripting :/
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wiipowner

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Re: anim8or game team effort
« Reply #103 on: August 22, 2008, 02:10:12 am »

does anyone know if ther is a faster,easier way to make good faces then point editing,because thats what i use but it seems to take a while.
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bamman62

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Re: anim8or game team effort
« Reply #104 on: August 22, 2008, 02:21:09 am »

There are 2 other parts to a mesh, all are controlled by points, so no.
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