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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: OpenGL and AA  (Read 1921 times)


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OpenGL and AA
« on: August 22, 2008, 05:44:02 am »

The manual says OpenGL doesnt support all of anim8ors features but it doesnt say anything about it not supporting AA.

No matter what I try AA only seems to work using the software based scanline renderer.

Am I doing something wrong or is there no way to use AA with OpenGL.


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Re: OpenGL and AA
« Reply #1 on: August 22, 2008, 09:41:08 am »

There is not a way to use OpenGL with AA.  Basically what I've heard is that OpenGL is supposed to save somewhat of a "screenshot" of your view.  So that you can do things such as wireframes.