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Author Topic: ART Render and Fog  (Read 2931 times)

KiwiNM8OR

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ART Render and Fog
« on: August 06, 2008, 08:33:44 am »

Well my comp is an Intel_Pentium_4/1.6 GHz/512 MB RAM/64 MB GeForce4 MX Graphics card. Anti-aliased ART Multi-threading Renders can be lengthy times, even overnight for a pic or for the same difference one frame but that's mainly cos I'm experimenting with "Infinite" Reflection and funhouse type mirrors and there is a lot of Ray Tracing involved - I've done a render thar used about 587 million rays. The results are worth it.

But I do have one query and that is what is the overkill point for samples per pixel - it goes up in squares 1SQ 2 SQ 3 SQ - in one render I used 16SQ (I chose 16 cos I thought was a nice "round" binary number). Is that too much?

Also I cannot get fog to render under ART (but still can with scanline)
« Last Edit: August 06, 2008, 08:43:37 am by KiwiNM8OR »
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thecolclough

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Re: ART Render and Fog
« Reply #1 on: August 06, 2008, 10:19:35 am »

can't answer the question about the overkill point, but: it's been officially confirmed around here somewhere that ART doesn't have fog support yet.  that's not your PC being weird, that's just the way the renderer is at the moment.
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