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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Anim8or Game  (Read 26129 times)

TheCodedOne

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Re: Anim8or Game
« Reply #30 on: August 30, 2008, 05:59:50 am »

Thanks spicy for the confidence boost.

Update 5:

DEMO: The object loading functionality is basically done so I hacked together this little program that uses the commisioned engine to render two trees and a box in 3d.

There is no color or textures but the next update will feature

1.textures
2.lighting
3.moveable camera

DEMO SPECS:

1.Obj loader
2.So far it can safely render 50,000 polys per model

You can get the demo below.

Tell me what you think.
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TheCodedOne

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Re: Anim8or Game
« Reply #31 on: September 01, 2008, 07:55:00 am »

Update 6:
Ok so I've been learning up to create the engine for the game and we plan to release another demo in a couple of days (more interactive then the obj loader) I won't give out any details yet but expect an update soon.
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Thanos

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Re: Anim8or Game
« Reply #32 on: September 01, 2008, 09:16:40 am »

I saw the demo. It's very good, but there is a small problem:
Run the demo
Move the window around, maximize or restore it
Watch what happens to the position of the objects: they move elsewhere.
It seems like a bug...
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TheCodedOne

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Re: Anim8or Game
« Reply #33 on: September 01, 2008, 09:31:22 pm »

Thanos:I actully noticed that after I put it in my post, but thanks for bringing that up none the less.

It's a bug...sorta.

What happeded is the objects modeled if placed in the program 'as-is' would be off the center of the screen due to camera orientation. So I translated the scene down so then the objects would be centered. Unfortunately the translation gets called more than once if the screen is updated so a small error, but an easy one to fix.

Thankyou for your input because that could have been something easly overlooked. Make sure to look at our next demo coming out in a bit. Your crits are appreciated.
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TheCodedOne

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Re: Anim8or Game
« Reply #34 on: September 02, 2008, 05:40:10 am »

Update 7:

DEMO: The menu and gui system is on the verge of completion so we realease to you the CDS GUI demo.

DEMO SPECS:

1.Menu System
2.Buttons
3.Rollover Buttons
4.Sound

READTHIS: The demo has two bugs in it that i'm aware of so read the readme to clear things up.

You can get the demo bellow.

Tell me what you think. Bugs, crits, ect.
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3D Joe Wiltshire

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Re: Anim8or Game
« Reply #35 on: September 02, 2008, 08:38:01 pm »

Nice, but your images have... scratchy edges, sharp white bits, and the font is hard to see, but pretty good, what are you using to make this?
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TheCodedOne

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Re: Anim8or Game
« Reply #36 on: September 02, 2008, 11:05:17 pm »

Yeah I know everthing was quickly made in paint in one day lol.

Well we're using a custom game engine of our design, but it's built on top of opengl (used in anim8or) and sdl (used in 2d games) two graphics api's.

Thanks for the comment any more questions or crits?
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The Great Noob

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Re: Anim8or Game
« Reply #37 on: September 02, 2008, 11:20:52 pm »

Very good so far can't wait for the whole thing
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hihosilver

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Re: Anim8or Game
« Reply #38 on: September 03, 2008, 01:39:49 am »

If you hold down your mouse on the sound on/off button it keeps flipping between the two.
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3D Joe Wiltshire

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Re: Anim8or Game
« Reply #39 on: September 03, 2008, 01:44:06 am »

Yeah, same happened with me aswell.
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TheCodedOne

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Re: Anim8or Game
« Reply #40 on: September 03, 2008, 04:18:36 am »

Yeah I thought i wrote that in the read me, but thanks for telling me. All of your advice no matter how small helps the overall project. As for the on off button it was a feature added at the last second and by time I realized the bug I would've had to rewrite quite a bit of code, but for the sake of having something to show you guys it got relesed anyways Hopefully the next demo has less bugs.

Planned events:

1) combat menu demo
2) combat system demo
3) ai demo
4) Battle system beta ( a compilation of all the demos )

After all of this we stop engine development and actually delve into ingame mechanics.

Thanks again for the comments.
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TheCodedOne

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Re: Anim8or Game
« Reply #41 on: November 11, 2008, 09:01:53 pm »

Hello everyone I apologize for not posting for 2 months I haven't given up on the game project. It's just that with all of the projects for school and deadlines I've been too busy to program, but hopefully thats done with.

Heres something new advice wanted, its a WIP:

This model is NOT done It took 1-2 days to make and will be the concept for the main character. Remember I'm mainly a programmer and am doing everything myself so if my models suck I'm sorry. (Programmer art :P).

Note: The helm will be fixed, the characters torso plate has abs and peck indentations that arn't visible b/c of lighting.


« Last Edit: November 11, 2008, 09:04:26 pm by TheCodedOne »
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Francesco

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Re: Anim8or Game
« Reply #42 on: November 11, 2008, 10:44:41 pm »

Hey Xavier, if you say you aren't a good modeller what should I say about myself? Believe me that's a very good model, well done. I'm also very curious about the game and I'm downloading the demos.

I'm wondering about the gender of your model... that's a man or a woman? Even after abs and pecs it looks like a woman to my eye, maybe it's due to those protections giving it a big bottom.

Keep on working, it sounds really promising.
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TheCodedOne

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Re: Anim8or Game
« Reply #43 on: November 11, 2008, 11:43:09 pm »

:) Thankyou very much for your comment.

I hope to have a playable demo after winter break.

The model was meant to be a man but the armour does give it a more woman like look.

Thanks of all your motivational words I will keep working. Also when I get the beta of the engine done I might need help making monsters so anyone who would be willing when the time comes is appreciated.

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Francesco

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Re: Anim8or Game
« Reply #44 on: November 11, 2008, 11:59:41 pm »

I already have a monster, but it is not the kind of monster you meant.
With my monster, if everything goes smooth and as planned, a really bad modeller like me will be able to make decent stuff. But I halt on it, I don't want to make too much propaganda.

About the model, my suggestion is to flatten those side protections and lower their upper edge to the same height of the frontal protection. That would make it more man-looking in my opinion, give it a try.
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