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Author Topic: A list of ideas for anim8or  (Read 86602 times)

greengrowus

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Re: A list of ideas for anim8or
« Reply #120 on: February 07, 2009, 11:54:51 am »

For perhaps a not-to-distant release: Reference video for keyframes, or at least reference stills in the scene mode.

I composite an8 animations onto real video and this would greatly aid the process.

Thanks.
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$imon

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Re: A list of ideas for anim8or
« Reply #121 on: February 07, 2009, 12:33:49 pm »

- being able to bridge edges, not just faces.. I use this option SO much in 3ds max while modeling, it greatly improves the speed.
- the bevel tool now bevels according to the size of the attached poly.. whereas in Most of the occasions you want to bevel an edge evenly on both sides.. so it would be nice if beveling would make a angle half the angle of the original polies, instead of the way it is now.
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floyd86

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Re: A list of ideas for anim8or
« Reply #122 on: February 07, 2009, 12:43:41 pm »

For perhaps a not-to-distant release: Reference video for keyframes, or at least reference stills in the scene mode.

I composite an8 animations onto real video and this would greatly aid the process.

Thanks.

You can ofcourse just texture a flat plane with your background and import it in scene mode as an object. This is a way around ofcourse, import video or picture references in scene mode would be nice.

I agree with simon too, bridging edge would make edgelooping way easier.
Same for the bevel tool. This would be helpfull when converting your model to subdivided to smooth the model.

xalener

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Re: A list of ideas for anim8or
« Reply #123 on: February 08, 2009, 04:26:37 am »

For perhaps a not-to-distant release: Reference video for keyframes, or at least reference stills in the scene mode.

I composite an8 animations onto real video and this would greatly aid the process.

Thanks.

I've longed for that for EVER.
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Gus

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Re: A list of ideas for anim8or
« Reply #124 on: February 10, 2009, 12:02:36 pm »

texture animating would be great :D
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xalener

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Re: A list of ideas for anim8or
« Reply #125 on: February 11, 2009, 02:02:40 am »

Can you post a minny program update with the Normal bump compatability?? rofl...
« Last Edit: March 01, 2009, 05:40:41 pm by xalener »
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siragin

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Re: A list of ideas for anim8or
« Reply #126 on: February 27, 2009, 01:40:58 am »

A feature that I think would be good is a .mdd importer and exporter. But I don't know anything about this knd of thing, so I don't know how hard this would be.
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captaindrewi

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Re: A list of ideas for anim8or
« Reply #127 on: February 27, 2009, 02:05:43 pm »

sorry about this post, it's obviously not easily done as it would have been done by now.
but i would like to know..... why not the inclusion of a flexible lassoo tool ?
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spicy

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Re: A list of ideas for anim8or
« Reply #128 on: March 02, 2009, 04:47:41 pm »

Personally I would like to see anim8or glitch free and then concentrate on new features, but hey I want to see some cool new features that will expand anim8or!
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bamman62

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Re: A list of ideas for anim8or
« Reply #129 on: March 03, 2009, 02:17:59 am »

Personally I would like to see anim8or glitch free and then concentrate on new features, but hey I want to see some cool new features that will expand anim8or!

:P I think that is what the timed save feature is for. (If it does mess up, it saves some of your work :D)

Also, if it works like anything else I have ever used, bug fixing comes after the 1.0 after some fatal error that nobody expected.

Anyway, I agree with siragin, I think that around the .99 preview, a overhaul of common filetypes should be added to Anim8or's native program (No plugins needed). It would give it a professional 'crisp'. Also, if possible, animation exporters should be added for certain filetypes.

Also, like most other 3d programs, a little three edged bar that represents an axis pops up when moving points, it would be nice to have this feature added in order to save time on snapping to angles. Also, control over multiple axises (Firefox had no problem with the spelling on this) when scaling faces would also save the time of switching to point edit mode.

(More stuff) (With priority level on a scale of 1-10)

Real Time Axis Mirroring 8
Edge smoothing (Not sure if that is already there) 6
Simple Physics (Bounding boxes, gravity, etc.) 4
Particles (Would save a ton of time that would normally be spent going between Terranim8or and anim8or) 3
Color Schemes (Not necessary, but it would be a nice addition) 2
Movie File Backgrounds (Has been suggested numerous time before, and would be really cool) 9
Pre-made render settings and environments (For quick updates in a WIP) 6
Internal UV mapper 2

Also, hopefully it would be simple to add reference images with a default Z location of -.1 instead of zero. (Points being blocked)
(Also, is transparency allowed in imported images?)

Even more! A glitch free anim8or is our responsibility. (We test it by using it)

Anyway, I think that is my post for the month so :P.

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Tanzim

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Re: A list of ideas for anim8or
« Reply #130 on: March 03, 2009, 09:09:55 am »

I'd rather have a glitch free program than one with just a lot of neat features.
Siragin: Steve is adding realtime axis mirroring. For edge smoothing, there's already smooth angle but if you mean like some edges smooth and others sharp then you might have to wait.

The only thing I'd like to currently see is edge extrusions, we can extrude a whole face but modeling would easier with just extruding edges.
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floyd86

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Re: A list of ideas for anim8or
« Reply #131 on: March 03, 2009, 09:48:56 am »

I'd rather have a glitch free program than one with just a lot of neat features.
Siragin: Steve is adding realtime axis mirroring. For edge smoothing, there's already smooth angle but if you mean like some edges smooth and others sharp then you might have to wait.

The only thing I'd like to currently see is edge extrusions, we can extrude a whole face but modeling would easier with just extruding edges.

Smoothing individual edge is already possible, select the edges you want to smooth and go edit>edge properties. Here you can smooth, crease of round the edge.
Same goes for extruding edges: just use the extrude edge tool (shift+E i believe). Or do you mean something else with extruding edges?

siragin

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Re: A list of ideas for anim8or
« Reply #132 on: March 03, 2009, 04:07:49 pm »

I didn't ask for the smoothing edges that was bamman62. I asked for the .mdd importer exporter, but ok.
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spicy

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Re: A list of ideas for anim8or
« Reply #133 on: March 03, 2009, 05:45:40 pm »

Although we have a glitch save feature, there are many internal glitches like file corruption (It happened to me and I was very unhappy :( ).
With every release of anim8or there are bound to be mistakes and glitches but its better to try to get rid of most glitches and then move onto new features and so on. :)
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bamman62

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Re: A list of ideas for anim8or
« Reply #134 on: March 05, 2009, 03:07:09 am »

I'd rather have a glitch free program than one with just a lot of neat features.
Siragin: Steve is adding realtime axis mirroring. For edge smoothing, there's already smooth angle but if you mean like some edges smooth and others sharp then you might have to wait.

The only thing I'd like to currently see is edge extrusions, we can extrude a whole face but modeling would easier with just extruding edges.

Smoothing individual edge is already possible, select the edges you want to smooth and go edit>edge properties. Here you can smooth, crease of round the edge.
Same goes for extruding edges: just use the extrude edge tool (shift+E i believe). Or do you mean something else with extruding edges?

By smoothing edges, I mean actually deforming the mesh based on set edge parameters. Sorta like the subdivide faces feature, but with without the whole subdividing thing. (Is there already a feature for this? The smooth edge tool is more like a selective smooth angle if I recall correctly)

Something like this,

Select edges, click smooth edges, insert the tension desired, the selected edges will be smoothed relative to the surrounding edges.
« Last Edit: March 05, 2009, 03:10:40 am by bamman62 »
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