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Author Topic: A list of ideas for anim8or  (Read 86366 times)

Anton

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Re: A list of ideas for anim8or
« Reply #150 on: March 27, 2009, 01:04:58 pm »

I mean if you have a mesh you could for example have a tiger, selecting the faces around his neck to move and rotate his neck. ;) (not well explained)
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Tanzim

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Re: A list of ideas for anim8or
« Reply #151 on: March 28, 2009, 12:53:31 am »

Well, if you did it like that the rest of the head wouldn't move and would look weird, that's why you have the Figure Editor, and the Sequence Editor.
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bamman62

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Re: A list of ideas for anim8or
« Reply #152 on: March 28, 2009, 05:07:46 am »

Like Tanzim said, in order to perform non mesh operations, you need to mess around in figure mode. It allows you to assign certain meshes to certain bones, the mesh is tied to the bone and nothing else (Which allows the operation you desired to occur by rotating the bone).

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odp04y

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Re: A list of ideas for anim8or
« Reply #153 on: April 26, 2009, 04:30:52 pm »

2 suggestions:

1. Would it be possible to have the selected object/bone/camera etc. propeties in a toolbar on the right, which can be changed without having to doubleclick the  object.

2. For a future release it would be nice if rendering could be done on the GPU as well as CPU.
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Blackroo67

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Re: A list of ideas for anim8or
« Reply #154 on: May 17, 2009, 10:12:35 pm »

I'm kind of new here, but I agree about having a
lasso tool for precision point selection... even if it
is in an ASL-based plug-in.
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im not a people person73

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Re: A list of ideas for anim8or
« Reply #155 on: June 09, 2009, 09:18:54 pm »

i like morph sliders.they make things more realistic and there is more instances of not moving to the predetermined morph. what i'm attempting to say is that it would be alot easier to give the object more fluidity,when you view the morph changing in real time.
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xalener

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Re: A list of ideas for anim8or
« Reply #156 on: June 30, 2009, 09:45:45 pm »

Heck yeah. Mpr[h sliders would make everything a LOT easier.
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Paulo

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Re: A list of ideas for anim8or
« Reply #157 on: July 16, 2009, 08:26:21 pm »

I don't know if it was already said (this topic is so long !) but it will be very nice if we could load a whole folder of textures, or several textures in one time ! As one by one is so boring... That's all :)
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My VRML exporter for anim8or : http://www.anim8or.com/smf/index.php?topic=3168.0

lynn22

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Re: A list of ideas for anim8or
« Reply #158 on: July 16, 2009, 10:50:36 pm »

I recently had the same idea since I'm using a number of textures over and over again in my big project and having the ability to create a materials library would make things easier. But ...

It would also mean that Anim8or would have to be initially installed in a directory that it recognizes so that it knows where to look by default instead of now us having the ability to assign directories for each project.
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bamman62

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Re: A list of ideas for anim8or
« Reply #159 on: July 23, 2009, 12:47:24 am »

It could be a parameter that can be saved as part of an individual project.
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