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Author Topic: Objects in sequence mode  (Read 2310 times)

Thanos

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Objects in sequence mode
« on: September 01, 2008, 09:06:41 am »

I have a small suggestion for the next version. Imagine a game engine like cre8or. You have a hero (figure/object) and you have some sequences for it (run, walk, shoot). Let's say that you want to add a sequence for a... super power, and you want some objects to start twisting around the hero. What you do? You will have to program all the objects twist around it. Really boring job. If we could animate the objects in sequence mode in anim8or beforehand, the things should speed up a lot.
I hope that object editing and animation can be integrated in sequence mode in the next versions.
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VBSmiles

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Re: Objects in sequence mode
« Reply #1 on: September 08, 2008, 02:24:21 am »

Although you cannot edit in sequence mode ( at least I dont think you can do morphs in it ) , you can surely animate objects. around your superhero. Just create a new figure with extra bones and objects, then create a second sequence. tada! problem solved.
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Thanos

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Re: Objects in sequence mode
« Reply #2 on: September 08, 2008, 09:57:33 am »

hmm it seems to work, thx
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