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Author Topic: Key Framing Modifiers  (Read 2558 times)

Bmer

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Key Framing Modifiers
« on: September 02, 2008, 01:36:03 pm »

Is it possible to key frame modifiers?
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Kubajzz

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Re: Key Framing Modifiers
« Reply #1 on: September 02, 2008, 01:57:11 pm »

No... You have to use bones or Morph targets, it depends on the kind of animation you want to do.
I would use bones to simulate "bend" and "twister" modifiers and morph targets for "curvature", "skew" and "taper".
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ENSONIQ5

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Re: Key Framing Modifiers
« Reply #2 on: September 02, 2008, 02:00:12 pm »

A modifier is applied to a wireframe, and once applied the modifier itself is gone, leaving the modified wireframe.  I assume a modifier can be used to create a morph object, which can be key framed, but I have not actually tried this so I would suggest a bit of experimentation.
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Kubajzz

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Re: Key Framing Modifiers
« Reply #3 on: September 02, 2008, 02:05:06 pm »

Quote from: ENSONIQ5
... I assume a modifier can be used to create a morph object, which can be key framed, but I have not actually tried this so I would suggest a bit of experimentation.

Yes, you can use a modifier to create a morph target (I've just tried it :))
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ENSONIQ5

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Re: Key Framing Modifiers
« Reply #4 on: September 02, 2008, 02:12:23 pm »

Cool.  Something worth remembering, no doubt!
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kreator

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Re: Key Framing Modifiers
« Reply #5 on: September 03, 2008, 08:37:29 am »

yep, and you can scale and rotate the points as well as just moving them up and down.
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headwax

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Re: Key Framing Modifiers
« Reply #6 on: September 03, 2008, 10:14:11 am »

and you can morph from one extruded spline to another with morph envy
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