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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Sculpting  (Read 7215 times)

xalener

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Re: Sculpting
« Reply #15 on: September 25, 2008, 01:53:24 am »

Yeah, I'd like to be able to add normal maps into the materials as "bumps"

I've got some models I'd like to use that have normal maps. And those don't convert to gray scale so well.

Also, there's a program called crazybump that can convert grayscale to normal maps fine.
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Steve

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Re: Sculpting
« Reply #16 on: September 25, 2008, 06:04:57 am »

Guys, attributes are a quick way to get new functionality into Anim8or.  It only takes a second to use them within Anim8or.  Adding new fields in dialogs and all the code to handle them is a lot more work.  So many new things in these "previews" are done the quick way - using attributes - so I can experiment and so I can get some feedback from everybody on what works, what doesn't, and what else is needed. The most useful attributes will likely be moved to normal dialogs for real releases.
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hihosilver

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Re: Sculpting
« Reply #17 on: September 25, 2008, 05:38:36 pm »

Thanks Steve, that's good to know!
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