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Author Topic: Nooby problem  (Read 6366 times)

aGMuser

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Re: Nooby problem
« Reply #15 on: September 21, 2008, 12:22:24 pm »

It works!10x!Umm..... do you know which format saves the texture coordinates?
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aGMuser

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Re: Nooby problem
« Reply #16 on: September 22, 2008, 09:40:04 am »

Help?Please? ???
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floyd86

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Re: Nooby problem
« Reply #17 on: September 22, 2008, 03:46:17 pm »

I belief .obj does. not sure on this really

aGMuser

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Re: Nooby problem
« Reply #18 on: September 22, 2008, 04:25:43 pm »

Quote
Textures are not saved when you export your model to an .obj, but i belief the UV-map is (.mtl?)(please correct me if i'm wrong).
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I belief .obj does.
Im so confused.Originaly you said tehyre not saved when I export them, now you claim the opposite.This doesnt make much sense for me.
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hihosilver

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Re: Nooby problem
« Reply #19 on: September 22, 2008, 05:23:16 pm »

.obj files do save texture coordinates whether you export from anim8or or another program.  The .mtl file is a material definition file for a .obj file, it does not save texture coordinates, those are saved within the .obj file.
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