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Author Topic: bug report 97c  (Read 2909 times)

VBSmiles

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bug report 97c
« on: September 15, 2008, 03:12:11 am »

OK, I'm not sure if it is a bug. It may be intended that way purposely.

It is related to the lights again, but unsure exactly why it happens. Might have to do with the Ray parameters soft size being up to 300, as it doesn't show this at low values. Anyway the randomness appears where there shouldn't be any shadow ( in the sky of reflection)

Note that I have cast shadows but not recieve.......

I can deal with it though :)





Another thing I noticed is that in object mode, I am unable to see the Object/Axis.
« Last Edit: September 15, 2008, 03:19:55 am by VBSmiles »
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VBSmiles

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Re: bug report 97c
« Reply #1 on: September 15, 2008, 03:26:25 am »

Never mind on the Object/Axis.
Just noticed it is only viewable in wireframe veiw
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hihosilver

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Re: bug report 97c
« Reply #2 on: September 15, 2008, 05:17:08 am »

Are you using a glossyreflector or glossy attribute?
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VBSmiles

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Re: bug report 97c
« Reply #3 on: September 15, 2008, 06:42:20 am »

neither, using specular reflection only
« Last Edit: September 15, 2008, 06:44:40 am by VBSmiles »
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Guilherme Amorim

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Re: bug report 97c
« Reply #4 on: September 15, 2008, 03:59:07 pm »

 :-[ It happens to me too, if the object reflects, the shadows coming from another objects don't appear in materials that reflect (either with environment map), just the ground or a normal object under that shadow
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Made in Brazil

Steve

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Re: bug report 97c
« Reply #5 on: September 15, 2008, 07:39:52 pm »

This is not unexpected.  Area lights also cause softening of hilights, not just shadows.  That is what's happening in this image.

A size of 300 will need a large number of samples to reduce the noise for infinite lights and local lights that are close relative to their size.
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VBSmiles

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Re: bug report 97c
« Reply #6 on: September 15, 2008, 08:48:21 pm »

Thank you Steven
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