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Author Topic: Implementation of PNG in v0.96 or v0.97  (Read 11105 times)

Paulo

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Re: Implementation of PNG in v0.96 or v0.97
« Reply #15 on: July 10, 2009, 06:32:27 pm »

Great Idea ! It would be very nice !
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bamman62

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Re: Implementation of PNG in v0.96 or v0.97
« Reply #16 on: August 07, 2009, 01:56:11 am »

Here is a short list of some popular formats.

BMP
GIF
JPEG
PNG
TIFF'
TGA
DDS*

*I wouldn't call it common, but it is a versatile format that I am fairly sure is lossless. (And functions in an OpenGL environment IIRC)
Click Me to See What DDS Files Are!
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Jehovahenker

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Re: Implementation of PNG in v0.96 or v0.97
« Reply #17 on: August 26, 2009, 04:37:42 pm »

+1 for the GIF, I hate it to convert a video to gif...
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inky84

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Re: Implementation of PNG in v0.96 or v0.97
« Reply #18 on: August 31, 2009, 08:00:41 am »

PNG would be a really great addition to anim8or, I must admit.
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TheBlackHole

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Re: Implementation of PNG in v0.96 or v0.97
« Reply #19 on: October 13, 2009, 02:20:51 am »

PNG would help me in my nebula models for Celestia. So add support for PNG and Animated GIF or else I'll explode! Lol, not really (I mean about the exploding part.)   :D
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an8freaky

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Re: Implementation of PNG in v0.96 or v0.97
« Reply #20 on: January 01, 2010, 12:14:23 pm »

PNG would be awesome!  ;D and I would love DDS support.
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