Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 [2]

Author Topic: Max reflections  (Read 7396 times)

onespirit5777

  • Sr. Member
  • ****
  • Posts: 329
    • View Profile
Re: Max reflections
« Reply #15 on: September 24, 2008, 03:43:48 am »

OK - I figured it out - In the scene mode attributes -

type - RayDepth and select Int
Logged

rufsketch1

  • Newbie
  • *
  • Posts: 12
    • View Profile
Re: Max reflections
« Reply #16 on: September 24, 2008, 08:04:25 am »

I almost have the v0.97d update ready to post.  It will support user settable max ray depth plus ambient occluders.  For an example of what they can do, I am posting an image that has no lights, but uses ambient occlusion an ambient intensity of 3.14 to treat the whole sky as a light.  It takes a lot of samples to get rid of the noise for this.  One image uses 64x AA and the other uses 256x.



ah! anim8or has ambient occlusion?!

>_<  sweeeeeeeeeeeeeeeeeeeeeeet.

I've been gone too long.
Logged

KiwiNM8OR

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Max reflections
« Reply #17 on: September 24, 2008, 08:46:17 am »

Good example onespirit5777 for the simple fact you have front and back printed on the sphere and of course reflected back to front and upside down.

I think for my next experiment I will combine all three attributes : reflections, glass and the mysterious sounding AmbientOcclusion ... excuse me I have to go as I have to look up Occlusion in the dictionary.
Logged
Meanwhile...
Happy Anim8ing

http://www.youtube.com/user/KiwiNM8OR

VBSmiles

  • Full Member
  • ***
  • Posts: 203
    • View Profile
Re: Max reflections
« Reply #18 on: September 25, 2008, 01:23:19 am »

Good example onespirit5777 for the simple fact you have front and back printed on the sphere and of course reflected back to front and upside down.

I think for my next experiment I will combine all three attributes : reflections, glass and the mysterious sounding AmbientOcclusion ... excuse me I have to go as I have to look up Occluder in the dictionary.
Already attempted reflections and glass on one material. No go. However, Occlusion will work with either material.

TIP: kill the specular in materials when using AmbientOccluder

Logged

KiwiNM8OR

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Max reflections
« Reply #19 on: September 25, 2008, 12:00:13 pm »

Thanks for the tip VBSmiles as I usually use a high setting for the specular in materials to brighten the objects I want to reflect. This seems to aid in seeing the most distant reflection.

I actually hadn't thought of combining the quoted factors on one material so thanks for that too but what I did have in mind was something like this :

It's only a test render but I'm just doing testing stages so I don't know what structure the final project will have yet
« Last Edit: September 25, 2008, 12:03:28 pm by KiwiNM8OR »
Logged
Meanwhile...
Happy Anim8ing

http://www.youtube.com/user/KiwiNM8OR

thecolclough

  • Sr. Member
  • ****
  • Posts: 820
  • 3D Ignoramus 1988-2002, Anim8or User 2002-present.
    • View Profile
    • www.mattghc.com
Re: Max reflections
« Reply #20 on: September 25, 2008, 01:29:12 pm »

that's only a test?!!  you've made awesomeness yet again, kiwinm8or!
Logged

3D Joe Wiltshire

  • Sr. Member
  • ****
  • Posts: 728
  • Winter's Coming :O
    • View Profile
Re: Max reflections
« Reply #21 on: September 25, 2008, 08:39:31 pm »

Sorry if this should be obvious, but what is the wierd creature / shape in the middle.
Logged

KiwiNM8OR

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Max reflections
« Reply #22 on: September 26, 2008, 06:38:18 am »

The shape that you see 3D Joe Wiltshire is a torus or donut. All I did was use a modifier to twist it and then another modifier to taper it a bit. It was also made with 0.97c so the reflections are set at the default RayDepth of 12. What I am going to do at some stage is anim8 it simply by rotating the torus. My spaghetti bolognaise is ready so I must go have tea.

l8r anim8or and a big cheers for all the interest.


Logged
Meanwhile...
Happy Anim8ing

http://www.youtube.com/user/KiwiNM8OR
Pages: 1 [2]