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Author Topic: The Blue Box  (Read 8595 times)

3D Joe Wiltshire

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The Blue Box
« on: September 24, 2008, 07:01:24 pm »

Ok, just made this out of boredom, anything i could do to improve it?

A few things i can think of:

Less reflective blue box, looks transparent (Need help with attributes)
And possibly tiling the walls aswell.

C+C Appreciated Muchly.
I was going for the polished, crystal, shiny look with the tiles... think i might need to change them a little bit.
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Mactetra

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Re: The Blue Box
« Reply #1 on: September 24, 2008, 07:04:20 pm »

would maybe look a bit more realistic if the lid was leaning a bit forward. and maybe give it a.. uhm, a fold on the end of the lid.. like this:

« Last Edit: September 24, 2008, 07:08:01 pm by Mactetra »
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3D Joe Wiltshire

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Re: The Blue Box
« Reply #2 on: September 24, 2008, 07:06:51 pm »

Yeah... I thought it looked a bit rigid... and static.

Gonna wait till i've improved it a few times before rendering again.

Also, any idea how i can get a very shiny whitish, bleached look?
The material properties:

amb: 0.300
diff: 0.700
spec: 0.200
emm: 0.000
rough: 32
brill: 1

I don't use materials much
« Last Edit: September 24, 2008, 07:09:25 pm by 3D Joe Wiltshire »
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thecolclough

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Re: The Blue Box
« Reply #3 on: September 24, 2008, 07:12:54 pm »

the gaps between the tiles are a bit deep.  i'd suggest making them narrower, and maybe also grouting them.  maybe also give the walls a different texture to the floor, or at least a different colour.

i also agree it would be good to make the box less shiny.

not a bad start, though ;)

- c
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3D Joe Wiltshire

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Re: The Blue Box
« Reply #4 on: September 24, 2008, 07:17:51 pm »

Grouting? I'm not up with all the technical terms :P

At the moment i like the curve on the tiles... might just be a difference of taste.

Every comment helps.
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thecolclough

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Re: The Blue Box
« Reply #5 on: September 24, 2008, 08:48:18 pm »

grout is the stuff you use to fill the gaps between tiles - http://en.wikipedia.org/wiki/Grout

i've helped my dad with a few DIY jobs that involved tiling floors and walls, so that's how i picked up that little piece of terminology ::)


anyway, back to the topic: i think, if it's just a display space, then the big gaps do give it a good stylistic edge, but if it's a space where people are expected to do practical stuff, then the gaps could present a serious trip hazard.  or maybe i'm just being too nitpicky now... :P ;D

- c
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3D Joe Wiltshire

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Re: The Blue Box
« Reply #6 on: September 24, 2008, 09:00:07 pm »

Hehe, it's just basic display for now, lets just say that... the cube arrived there of it's own accord, and speak no more of it.  ;)

Can anyon give any advice with the brightness?
Or should i have any lights in there...
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3D Joe Wiltshire

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Re: The Blue Box
« Reply #7 on: September 24, 2008, 10:12:07 pm »

UPDATE

Added an infinite light, and a local light inside the box, I also improved the lid, looks a lot better:

Oh, and here's something i rendered at the start, but the orange looked a bit... odd:
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lynn22

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Re: The Blue Box
« Reply #8 on: September 24, 2008, 10:19:33 pm »

Have a try with this
amb: 0.500
diff: 0.900
spec: 0.700
emm: 0.000
rough: 8
brill: 2

color : R 122   G 97  B 1 gives you a nice gold/copper tone

The color is of your own choice of course  ;D

You could put 1 local light in there and adjust the strenght with Settings >> Lighting
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3D Joe Wiltshire

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Re: The Blue Box
« Reply #9 on: September 24, 2008, 10:37:47 pm »

Well... it  certainly made it more reflective...
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thecolclough

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Re: The Blue Box
« Reply #10 on: September 24, 2008, 10:46:52 pm »

getting better and better... that last one looks really ethereal, almost as if you could wander around in that space, and find your destiny written on something inside one of the many boxes.  the misty effect probably has something to do with it.  8)
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3D Joe Wiltshire

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Re: The Blue Box
« Reply #11 on: September 24, 2008, 11:19:45 pm »

Yeah, it seems that there's more than one way to create fog in anim8or...

Can anyone explain why that happens? The foggy look?

You may blind me with technical terms, and mathematical Mumbo Jumbo, but It's always good to learn something new.
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onespirit5777

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Re: The Blue Box
« Reply #12 on: September 25, 2008, 12:02:14 am »

Image decay with the reflection in cluding the local light gives the appearance of the dream world. If you take out the local light it might change the whole look. But I wouldn't do that, it looks nice as it is.
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3D Joe Wiltshire

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Re: The Blue Box
« Reply #13 on: September 25, 2008, 12:04:38 am »

Ah, thanks for the explanation, i think i will eventually end up rendering a... 1600 x 1200 version... just to see how far it stretches.
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3D Joe Wiltshire

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Re: The Blue Box
« Reply #14 on: September 25, 2008, 08:33:18 pm »

Well i don't want to create a new thread, and these seem to fit here:
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