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Author Topic: The Burlap Man  (Read 26391 times)

KiwiNM8OR

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Re: The Burlap Man
« Reply #15 on: October 06, 2008, 10:19:56 am »

How can anyone not want to play a game with the Burlap Man as a character. That is original in the sense it reminds me of being 5 or someage like that and wearing a paper bag with a creature face on it.
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3D Joe Wiltshire

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Re: The Burlap Man
« Reply #16 on: October 06, 2008, 07:56:54 pm »

Sell the pitch to Nintendo, now!

lols :P

Sounds like the kind of game they'd want to make, and very enjoyable.
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CowTail

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Re: The Burlap Man
« Reply #17 on: October 16, 2008, 08:53:12 am »

Heya, per usual I disappeared for a while so I'm picking up from where I left off. I appreciate your c&c!

Mactetra: Dunno about making tutorials, everything I do is already tutorialed up in some shape or form, not to mention texturing isn't anim8or specific so it's as simple as googling. Seems to be a lot of comments about the colors I chose, I might desaturate it later on when I get back to it.

Dosser: It's 2700 triangles. The wireframe only shows the source mesh which hasn't been converted to triangles yet. Any triangulation you see were done by hand to control some areas that might not automatically triangulate the way I want it to.

floyd86: Originally I want the guy to be tribal, so adding small tribal stuff wouldn't hurt it in the long run, especially for a sidescroller. But it's all pending the direction I want to take it now that I've gone and veered off the trail again.

Guilherme Amorim, VBSmiles, KiwiNM8OR, and 3D Joe Wiltshire, thanks!


The Burlap Man
WIP Render 5 (2752 Triangles)

To-Do: Rigging, Animation, Texturing Touch-up

Ok, as you can see I've gone ahead and ditched the original concept for the head. I've been googling burlap sacks here and there during my hiatus and found that it just wasn't feasible to use that kind of head shape, so I stuck with something less original yet proven in design.

So...now he just looks weird. To top it all off, I gave him a dressage hat (was gonna be a derby one, but it didn't look as slick :P).

Moral of the story: If you make your own concepts, draw out what he'll look like textured as well, or get a clear idea ahead of time. Otherwise you'll wing it like me and get a character that looks like he's made from parts of 3 other characters.

But anyway, what's done is done. Time to draw out some of the lil' enemies and model 'em. I intend to come back and see if I have to match my old work with my new work once most of the set is complete, so for now this guy's labeled "complete" and ready for animation (maybe I'll give him a walking cane for a weapon).
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3D Joe Wiltshire

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Re: The Burlap Man
« Reply #18 on: October 16, 2008, 05:28:39 pm »

Hmm, a mix between Jack the ripper, a scarecrow, and an orangutang

I love the mask, but the origional did look more main character-ish.
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Mactetra

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Re: The Burlap Man
« Reply #19 on: October 17, 2008, 09:38:27 am »

haha, love the penguin! keep up the good work man!
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Guilherme Amorim

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Re: The Burlap Man
« Reply #20 on: October 17, 2008, 04:45:57 pm »

one word: Fabulous!
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Made in Brazil

3D Joe Wiltshire

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Re: The Burlap Man
« Reply #21 on: October 17, 2008, 06:39:06 pm »

Awesome game idea, can't wait to see the counterparts
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CowTail

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Re: The Burlap Man
« Reply #22 on: October 18, 2008, 09:36:14 pm »

Thanks guys! I appreciate the encouragement :)



Peng-O
WIP Render 2 (720 Triangles)

To-Do: Rigging, Animation

Peng-O's done! The Gritty (seems more gritty instead of ugly :P) counterpart is complete, time for the next creature! By the way, gonna try and give every single creature a hat of some sort just for the heck of it ;)
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3D Joe Wiltshire

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Re: The Burlap Man
« Reply #23 on: October 19, 2008, 01:28:10 am »

Haha, hats all around, brilliant texturing! I agree that it's more gritty than ugly, but I love the hairy look on the stomach, very fitting.
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CowTail

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Re: The Burlap Man
« Reply #24 on: October 19, 2008, 04:29:34 am »

3D Joe Wiltshire: Thanks! What's hard is to get the cute look down. I don't think I've got it yet so it's more like "gritty vs cartoony" :P But whatever, right? ;)



Fish-E
WIP Render 1 (750 Triangles)

To-Do: Gritty Texture, Rigging, Animation

Ok, so penguins don't live in jungles and fish don't float in the air, but this wasn't a realistic game to begin with ;) Time to work on the gritty version!
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Guilherme Amorim

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Re: The Burlap Man
« Reply #25 on: October 19, 2008, 05:03:24 am »

The fish looks a toon :D
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Made in Brazil

Mactetra

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Re: The Burlap Man
« Reply #26 on: October 19, 2008, 10:04:16 pm »

HAHA! i really love your characters man! but the fish should definetly get a more realistic texture, it looks a bit too toon'ish.

Love the idea with the hats!
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CowTail

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Re: The Burlap Man
« Reply #27 on: October 20, 2008, 03:09:17 am »

Mactetra: Thanks! Well, that is the toon version of the fish so I guess the texture did its job ;)

Guilherme Amorim: Sho 'nuf



Fish-E
WIP Render 2 (700 Triangles)

To-Do: Rigging, Animation

Ok, I really don't like this gritty version but I had to rush and squeeze it in before work, so there you go! Gave him a party hat instead ;)
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Guilherme Amorim

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Re: The Burlap Man
« Reply #28 on: October 20, 2008, 02:02:10 pm »

Quote
Guilherme Amorim: Sho 'nuf
What? I can't understand some expresions yet, sry  :-X

The part hat fits with him =D

I loved both!
I can't belive they are low poly :O

I gonna play this game, for sure ^^
« Last Edit: October 20, 2008, 02:07:26 pm by Guilherme Amorim »
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Made in Brazil

3D Joe Wiltshire

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Re: The Burlap Man
« Reply #29 on: October 20, 2008, 05:32:17 pm »

Wow, that gritty version is AWESOME!

Wonderful work, can't wait to see more.
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