Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: GIR the Robot  (Read 3381 times)

dube1503

  • Newbie
  • *
  • Posts: 6
    • View Profile
GIR the Robot
« on: September 27, 2008, 03:59:00 am »

This is a little project ive been workin on for about a week< very simple but it is my first character/rigging and i am having a little trouble. but feel free for crits and comments.

I had some trouble with head< it wouldnt respond to light the right way for reason which makes me mad because it would be a pain to redo. but suggestions and crits more than welcome.
=] hope yall enjoy it
Logged

CowTail

  • Jr. Member
  • **
  • Posts: 72
    • View Profile
Re: GIR the Robot
« Reply #1 on: September 27, 2008, 10:09:07 am »

In what way does it not respond to light correctly? If you mean you can't see the specular highlights like with the rest of the body, that's because you've got two lights that are above it and the top of the head is completely flat. If you want to give it a little spec from that angle, then bevel the top of the head slightly so that the edge isn't so sharp.

The hands look a bit high poly and could do with some better uvmapping (or just use a solid color). You should try using the subdivision object feature in anim8or instead of subdividing the faces, next time (check the manual if you don't know what I mean).

It looks good though, good luck with animating it :)
Logged

dube1503

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: GIR the Robot
« Reply #2 on: September 27, 2008, 02:34:53 pm »

the way it doesnt respond to light i mean is for some reason it doesnt show the specular anywhere but i did try beveling the top face and that did seem to add for light   thank u =]

and i always use the convert to subdivision but for some reason i end up subdividing the faces anyway,  its a habit i need to break. but as for animating it is my first attempt at character animation and i have had some problems with the bone movements and cooperation.

but thank cowtail for ur help,  and good luck on ur burlap man    it is looking great,  i always like seeing models from u =]
Logged

3D Joe Wiltshire

  • Sr. Member
  • ****
  • Posts: 728
  • Winter's Coming :O
    • View Profile
Re: GIR the Robot
« Reply #3 on: September 28, 2008, 12:15:01 am »

That's an awesome GIR you've got there, can't wait to see it animated.

Good Job.  (i'd use a thumbs up emoticon, but i can't find one :P)
Logged

Tay Zonday

  • Newbie
  • *
  • Posts: 10
  • Check me out on Youtube! Youtube.com/TayZonday
    • View Profile
Re: GIR the Robot
« Reply #4 on: September 28, 2008, 02:22:30 am »

Nice! Love it!
Logged
Allow me to introduce myself
My name is Tay
It's T-A-Y, T-A-Y to the Z.

-Credits to Joe-