Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Imperial commando helmet  (Read 2362 times)

Parjii

  • Newbie
  • *
  • Posts: 6
    • View Profile
Imperial commando helmet
« on: October 16, 2008, 07:04:43 pm »

Hey everyone,

This is my clone commando helmet form the game 'Star wars: Republic commando' but with an imperial texture.
I've been using anim8or for almost 2 years now(however this is my first post on the forum), but this is the first model i've ever done without boxmodelling.
I might have overdone the bumpmap a little, but i think it came out pretty good.
Logged

nooblet

  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: Imperial commando helmet
« Reply #1 on: October 16, 2008, 11:27:46 pm »

nice, i just started so i havent got the hang of uv mapping or really detailed models
Logged

CowTail

  • Jr. Member
  • **
  • Posts: 72
    • View Profile
Re: Imperial commando helmet
« Reply #2 on: October 17, 2008, 01:52:10 am »

Not bad, good job! I think if it's got that many scratches/bumps in the bump map, the diffuse map should show it too. Unless it's been cleaned and polished ;)

Where are you going with this?
Logged

dwalcott

  • Jr. Member
  • **
  • Posts: 88
    • View Profile
    • DMTR Comix
Re: Imperial commando helmet
« Reply #3 on: October 17, 2008, 09:07:59 pm »

Looks good!
Logged

almost cool

  • Sr. Member
  • ****
  • Posts: 316
  • The Truffle Shuffle
    • View Profile
    • www.deadboltdevelopment.com
Re: Imperial commando helmet
« Reply #4 on: October 19, 2008, 06:32:12 am »

Excellent,love the grooves and attention to detail!