Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: need help/unwrapping and texturing  (Read 2540 times)

Indian8or

  • Full Member
  • ***
  • Posts: 193
    • View Profile
need help/unwrapping and texturing
« on: October 26, 2008, 05:30:07 am »

Hi guys,

Can anybody help me in finding right tutorials for learning unwrapping and texturing models in anim8or.

So far, I have made many models in anim8or, but when it comes to texturing I think I have miles to go.

How to unwrap and texture a character precisely?.  Like i have made a pigeon, but now how to apply different textures to its different parts?
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: need help/unwrapping and texturing
« Reply #1 on: October 26, 2008, 10:16:40 am »

sure

you need uv classic or roadkill if you want free. I use uvpro and I can highly recommend it. Thankyou Rax. :)

For Uvclassic  check http://www.biederman.net/joe/tutorials/dbmap/dpmap1.htm

or http://www.uvmapper.com/tutorials/tutorial_classic_win.html (looks a bit complicated to me)

or http://3dstore2.hit.bg/tutorial6/tutorial6.html

http://www.morphography.uk.vu/modtut6.html

check out Mp3d he is god for learning stuff.

Basically:

Check out your eg pidgeon. Decide what parts are going to be radically different coloyrs. EG  eyes, feet, beak,
Apply a material to these parts and name the materials eye beak etc.

Then export as an obj. Exporting in obj will tuirn it into amesh if it is a subdivision object.

OPen it up in uv classic and u should be able to select some of the mesh by material (i hope).

Then decide what geometrical shape it is closet too (eg head is a sphere, chest is a box) and flay the mesh with that in mind.


good luck






Logged

Indian8or

  • Full Member
  • ***
  • Posts: 193
    • View Profile
Re: need help/unwrapping and texturing
« Reply #2 on: October 26, 2008, 11:20:56 am »

Thanks headwax.

Your timely help is highly appreciated.  Now, i have some handle to begin with.

Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: need help/unwrapping and texturing
« Reply #3 on: October 26, 2008, 12:23:31 pm »

Pleasure to pass something on :)
Logged

lynn22

  • Sr. Member
  • ****
  • Posts: 591
    • View Profile
    • 3D Animation
Re: need help/unwrapping and texturing
« Reply #4 on: October 27, 2008, 12:08:07 am »

Here is another tutorial
Logged

wedgehead

  • Newbie
  • *
  • Posts: 30
    • View Profile
Re: need help/unwrapping and texturing
« Reply #5 on: October 27, 2008, 01:40:28 am »

Thanks for the tutorial link. I'm going to mess with Gimp tonight, but I'm already checked out Paint.Net 3.0. If you've never checked it out it's pretty cool. It will convert just about any file (.bmp .gif .jpg .png .tif .tiff .tga and .dds (DDS), but no .txt. It has about 5x the functions of Paint and it has plug-ins, and you can get the source code.
Logged