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Author Topic: Cre8or physics in anim8or.  (Read 3715 times)

floyd86

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Cre8or physics in anim8or.
« on: November 13, 2008, 03:19:38 pm »

A couple of days ago you could read here that physics made with cre8or can be import in anim8or now. I have been playing with this and it's a great addition to anim8or.
I made some test renders, really simple ones to try it out and I love it. Finally you can use physics in your animation and it's sweet ;D.

---> this is one of the tests i did. I just made four object: a ball, a pilar, a block and a ramp to give the ball it's speeds. Made a small building with it in scene mode. Imported it in cre8or and added physics. Then back in anim8or i could apply some materials and camera-movement.
Check it out, it's the best addition to anim8or since ART imo.

neirao

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Re: Cre8or physics in anim8or.
« Reply #1 on: November 13, 2008, 04:28:27 pm »

Very cool test render! ;)
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3D Joe Wiltshire

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Re: Cre8or physics in anim8or.
« Reply #2 on: November 13, 2008, 04:51:06 pm »

ooh, textured realistic collapse of a building in anim8or, never thought i'd see it, but it now can be done.

Kappax has outdone himself.
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Exar Kun

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Re: Cre8or physics in anim8or.
« Reply #3 on: November 13, 2008, 10:15:44 pm »

Thats very cool, that now physic engine is possible now in Anim8or in connection with Cre8or.

At first I want to learn how Terranim8or work before i start with Cre8or.^^
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