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Author Topic: Animation exporting  (Read 2497 times)

aGMuser

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Animation exporting
« on: November 18, 2008, 07:50:09 pm »

Ok, I know somebody replied me that it is impossible to export animations from anim8or, but what I've recently found is:
- a pretty awesome anim8or/GM video in which is shown how are made some animations and them used in game maker.Does anyone know is there some script or extension or something else which allows this?
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texel

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Re: Animation exporting
« Reply #1 on: November 19, 2008, 09:44:44 am »

There is a Game Maker export plugin. I don't know what it is able to do:
http://gmc.yoyogames.com/lofiversion/index.php/t333219.html

i am writting an .an8 to .ms3d animated sequence converter which will be added to Ani2Pov (probably before the end of this year, maybe befor the end of next week if i found time).
It will export to the ASCII version of the .ms3d file format. This format is limited because a vertex can by linked with only one bone. But you will be able to export animations such as the one from this tutorial:
http://www.anim8or.com/main/index.html
And .ms3d file format do not support morph target.

After, maybe i will write an .an8 to binary .ms3d file format which support skinned mesh.
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aGMuser

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Re: Animation exporting
« Reply #2 on: November 19, 2008, 01:15:02 pm »

Thanks for the reply, texel!

I'm already using that plugin which makes possible to export your mesh into .d3d format(which is used by gm).
So .ms3d files are animated objects, eh?I'm completly unaware for the meaning of "morph target" and "skinned mesh", so I never mind about those(for now).I don't think the format is limited, because I'll be able to export animations with one model per bone and this is enough for me.

And good luck with the converter!
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aGMuser

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Re: Animation exporting
« Reply #3 on: December 14, 2008, 10:45:53 am »

Is there any progress?
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texel

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Re: Animation exporting
« Reply #4 on: December 14, 2008, 12:01:38 pm »

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aGMuser

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Re: Animation exporting
« Reply #5 on: December 14, 2008, 05:54:41 pm »

Ok, I'll check out this tomorow.
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