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Author Topic: Giant Bird WIP: how to do wings  (Read 4268 times)

Dosser

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Giant Bird WIP: how to do wings
« on: November 22, 2008, 12:45:07 am »

Hello all,

Here is a model I've been working on in Blender (first one after doing the intro to character animation tutorial). I'm not here to start flame wars or anything, I just find this community far more knowledgable and helpful than a lot of the blender communities I've seen :S

I'm looking for general advice on how to finish the wings of my bird. I'm happy with most of the shape (haven't done rigging / texturing yet), but the back of the wings is a problem for me. I can't get it looking sufficiently 'feathery'. I have tried individually extruding feathers from the back of the wings, but even that didn't look right. At the moment they look more like a fairy shape to me, rather than bird shaped (I think it's just too smooth and regular). Anyone got advice?
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boron

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Re: Giant Bird WIP: how to do wings
« Reply #1 on: November 22, 2008, 03:13:42 am »

Dosser, get a picture of a bird wing and turn it into a transmap.

http://images.google.com/images?hl=en&q=bird+wing&gbv=2

Par Exampla; in this image make the surrounds black. Us it as bump map and texture map too.

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Indian8or

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Re: Giant Bird WIP: how to do wings
« Reply #2 on: November 22, 2008, 12:04:14 pm »

Alternatively, you can model a feather and copy it and arrange it to make a wing.

Like for example:

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