Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Self illumination 2.0  (Read 3067 times)

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Self illumination 2.0
« on: November 21, 2008, 11:22:40 am »

Hi,
Some of you might remember my previous project: self illumination. This was a remake of a famous 3d art work of Andre Kutscherauer (this one).

My remake looked pretty, but i wasn't satisfied enough. The lighting wasn't perfect: too light. Same goes for the reflections, they just didn't looked fine to my.
Now i make a second render, again using only anim8or v0.97d with the great ART renderer. And i must say, it came out really nice.
This render toke an amazing 52 hours!! (please steve speed up ART! ;D)too render --> with AA set to 64.

Attached are both renders: first one 1.0, second one 2.0 with improved lighting/reflections.
Tell me what you thing: improved or ruined?

« Last Edit: November 30, 2008, 11:37:46 pm by floyd86 »
Logged

lynn22

  • Sr. Member
  • ****
  • Posts: 591
    • View Profile
    • 3D Animation
Re: Self illumination 2.0
« Reply #1 on: November 21, 2008, 04:39:25 pm »

Quote
Tell me what you think: improved or ruined?

Neither really floyd.
Two images, two different styles and both of equal, high quality. To me it's now merely a matter of preference/taste of one style over another and not which image is the better one.
Logged

Indian8or

  • Full Member
  • ***
  • Posts: 193
    • View Profile
Re: Self illumination 2.0
« Reply #2 on: November 21, 2008, 04:46:09 pm »

I agree.  To me, each image has a different ambience.  Both are stunningly neat.

The first one, because of its brightness, has a unique subtleness to it.  In the second, the elements are more physical.
Logged

3D Joe Wiltshire

  • Sr. Member
  • ****
  • Posts: 728
  • Winter's Coming :O
    • View Profile
Re: Self illumination 2.0
« Reply #3 on: November 21, 2008, 08:23:25 pm »

I prefer the second, the better reflections, more realistic reflections and bumps, the lighting, and the slight blue light in the bulb.
Logged

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Re: Self illumination 2.0
« Reply #4 on: November 22, 2008, 05:19:26 pm »

oke, i think I have found a good mix between the first and the second one.
I used a clay render to make the second one lighter:

VBSmiles

  • Full Member
  • ***
  • Posts: 203
    • View Profile
Re: Self illumination 2.0
« Reply #5 on: November 24, 2008, 06:39:50 am »

Looks great floyd

Being a light finatic, I think it could be better.
Try mixing local and infinate lighting, rather than spotlights.
Logged

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Re: Self illumination 2.0
« Reply #6 on: November 24, 2008, 10:50:46 am »

Looks great floyd

Being a light finatic, I think it could be better.
Try mixing local and infinate lighting, rather than spotlights.

It actually has several different lights not only spots. I used one infinate light, one local and four spotlights to create this light setup.

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Self illumination 2.0
« Reply #7 on: November 24, 2008, 10:54:03 am »

I would also advise steering clear of so many spotlights, mostly just because I don't like the way they're drawn in Anim8or, but I think they'd give you a more realistic and better effect.
Logged

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Re: Self illumination 2.0
« Reply #8 on: November 24, 2008, 11:01:31 am »

I would also advise steering clear of so many spotlights, mostly just because I don't like the way they're drawn in Anim8or, but I think they'd give you a more realistic and better effect.

They where only used the light up the background, only one of them is aimed at the scene. But your right, i now most of the time use light setups with only locals and infinates. Spots don't give that of a nice effect.