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Author Topic: WIP KNIGHT for Gamers  (Read 3810 times)

neodelito

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WIP KNIGHT for Gamers
« on: November 29, 2008, 04:09:35 am »

This is a Work in progress model.. is for use in a rts engine, is very low poly.. the texture need detailed (512x512) and i make basic animations in Direct x..

Modeled in anim8or
anu sugestions..
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dajean

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Re: WIP KNIGHT for Gamers
« Reply #1 on: November 29, 2008, 06:38:40 am »

that is awesome, can you post some pics in anim8or?
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spriter12

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Re: WIP KNIGHT for Gamers
« Reply #2 on: November 29, 2008, 06:52:49 am »

very well done, i like the style regardless of how it low poly. and what program was it that you used to animate?
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neodelito

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Re: WIP KNIGHT for Gamers
« Reply #3 on: November 29, 2008, 07:44:43 am »

here is basic model.. i del the texture to see the polys...


for animate i use Milkshape..
« Last Edit: November 29, 2008, 07:46:50 am by neodelito »
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Francesco

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Re: WIP KNIGHT for Gamers
« Reply #4 on: November 29, 2008, 03:08:24 pm »

Very nice model Neodelito, you gave him a cool bad-looking posture. A curiosity: why the wireframe shows two selection boxes? Looks like you didn't join the two halves. Well done, I look forward for the high-detail texture version.
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neodelito

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Re: WIP KNIGHT for Gamers
« Reply #5 on: November 29, 2008, 03:30:23 pm »

in this mesh y model only the right part and mirror the left part.
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falloffalot

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Re: WIP KNIGHT for Gamers
« Reply #6 on: November 30, 2008, 12:40:00 am »

Take time on texturing and getting the right texture maps for your models and you can make a model look awesome regardless of the poly count.
Great work.



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neodelito

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Re: WIP KNIGHT for Gamers
« Reply #7 on: December 01, 2008, 01:27:36 pm »

i fix many bugs in the texture chanels.. i try to blend the design... this model is low poly not for a movie is for use in games..
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neodelito

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Re: WIP KNIGHT for Gamers
« Reply #8 on: December 01, 2008, 04:52:54 pm »

last shot.. fixed texture maps but still wip
« Last Edit: December 01, 2008, 04:54:27 pm by neodelito »
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