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Author Topic: Mitsubishi 3000GT - new pics added  (Read 4379 times)

marshallh

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Mitsubishi 3000GT - new pics added
« on: December 06, 2008, 11:32:58 pm »

Modeled after a 1994 non-turbo.. cause it's what I have :P

EDIT: see newer post for pictures


http://img518.imageshack.us/img518/7307/render7dc4.jpg

http://img262.imageshack.us/img262/3316/render5jb6.jpg

http://img262.imageshack.us/img262/7903/render6sn0.jpg

toon render  ;)



Unsubdivided model is about 5100 polies.

 :D :D :D :D ;D ;D ;D

edit: wire -
« Last Edit: December 10, 2008, 09:14:39 am by marshallh »
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Exar Kun

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Re: Mitsubishi 3000GT
« Reply #1 on: December 07, 2008, 12:03:20 am »

holy crap what an amazing work

very good
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Dreadkb

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Re: Mitsubishi 3000GT
« Reply #2 on: December 07, 2008, 04:35:44 am »

Beautiful model, great flow, love the textures. Only thing I notice is, what looks to me, like errors in your geometry. Very small things though. I also notice there is no under body (look at the reflective floor) Is all the rendering done in anim8or, or just the modeling?

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hihosilver

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Re: Mitsubishi 3000GT
« Reply #3 on: December 07, 2008, 04:44:47 am »

Nice model, the topology looks pretty solid.  Could you post a wireframe in flat shaded view?  It displays the actual flow of the mesh, as it's difficult to tell what your topology is wish so many polygons.

My main criticism is that some sections could use some more reinforcement to give it more of an inorganic look, as in some areas the corners and such are too smooth and not sharp enough, which gives it a softer less realistic look.

I look forward to your improvements!
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marshallh

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Re: Mitsubishi 3000GT
« Reply #4 on: December 07, 2008, 07:24:31 am »

I don't mind the critique and comments, however I won't be going back and changing the model. Originally it was going to be an unsub'd medium-poly model but I decided to throw subdivision on just for a few renders.

I'm aware of a few spots where the edge loops are broken - since these weren't noticable on the original unsmoothed model, I'm not concerned about them. The only one I might fix is around the corner lights. The topology is a bit hairy there.

hiho: second-gen 3000GTs by nature don't have many sharp edges on them at all. It's certainly different than the styling of cars today. If you want to go ahead and highlight them, that's fine, but as I said this won't be seeing much revision.

Thanks for the comments. It's all modeled and rendered in Anim8or 0.85 (Yeah, I'm old-school. Been using it since 0.6)

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marshallh

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Re: Mitsubishi 3000GT - new pics added
« Reply #5 on: December 10, 2008, 09:17:59 am »

Tweaked just a bit.




my favorite...


Click link for a quick burgundy render
http://img257.imageshack.us/img257/2369/render15vy4.jpg
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3D Joe Wiltshire

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Re: Mitsubishi 3000GT - new pics added
« Reply #6 on: December 10, 2008, 05:47:11 pm »

Awesome, can  we see it in black?

Amazingly good looking model.
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Jesse

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Re: Mitsubishi 3000GT - new pics added
« Reply #7 on: December 10, 2008, 07:38:44 pm »

Thats amazing, it be even cooler if the glass was transparent and could see the interior. But still thats amazing.
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falloffalot

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Re: Mitsubishi 3000GT - new pics added
« Reply #8 on: December 10, 2008, 09:01:28 pm »

That is a great model.
Extra detail / bump / texture on the tyres may give a more realistic look.
But apart from that little crit ...Awesome work.
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