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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Car Model  (Read 11964 times)


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Re: Car Model
« Reply #15 on: March 25, 2008, 04:28:09 pm »

hihosiler; I used the method too but i found a way better one.

Just export as a .obj UVmap it so you got a wireframe map of your object. Import your mapped object in anim8or and attach the material you made. With a paint program inverse the map and at it as a trans. map with 100. This will make all the faces invisble and the edges will be black.

With this you don't 'screw up' your model by adding more faces and edges.


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Re: Car Model
« Reply #16 on: March 29, 2008, 11:31:18 pm »

Real good model!  :)


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Re: Car Model
« Reply #17 on: March 30, 2008, 09:39:09 am »

Your model looks great :)

I have always wanted to create a car though never found myself able enough, with the skill enough, to do it :(

i was wondering if i could use your model in my game im designing ? You would be credited for it :) also, sales made be distributed between all members of the design team ... so ... up 2 you

great model, though :)
its like quicksand, once the 3d has a hold of ya, theres no gettin out
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