Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Smoothing groups! (And other questions)  (Read 1722 times)

Suppastar

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Smoothing groups! (And other questions)
« on: January 02, 2009, 07:10:41 am »

Quick questions, Does Anim8or have smoothing groups? I'm not seeing anywhere, just making sure I didn't miss it. I finished my new model, but without a proper smoothing group it looks ...."Less-than-stellar".



Here is my model as you can see it's nice and detailed, but to keep the polygons low I had cut a few corners. Itís somewhat "lowpoly" at 716 polygon's un-triangulated, and about 1338 triangulated. Iím using it as a model in game, not sure yet if it will be just a mod for some game or use in one of my own games I'm planning.


Also, looking at the wire do you see anything wrong or something I can do better, after 10 days of modeling this freaking thing my eyes are blending the lines together. I'm also not the best at making game models; I know a few of you have experience in game models, thought at ask the masters.

 If you need more wire angles let me know.
« Last Edit: January 02, 2009, 07:29:22 am by Suppastar »
Logged

Raxx

  • Administrator
  • Hero Member
  • *****
  • Posts: 1450
    • View Profile
Re: Smoothing groups! (And other questions)
« Reply #1 on: January 02, 2009, 08:34:10 am »

Well, generally if you want critiques you should post in the WIPs board. Your model looks fairly optimized for the amount of detail you're wanting, but while I can't tell what's going on completely just from that wireframe shot, you may be able to optimize more around the smaller curved areas where the details get smaller. But really, these days it's more about optimizing textures based on smart uvmapping and texturing, not polygons, since textures eat more memory and modern cards can handle triangle rendering much better than before. So I don't think you should worry about optimizing the mesh any further than you've already done.

To answer your other question, no Anim8or does not have smoothing groups. But we do have edge creasing which is the same thing except that it can't get exported, so you'd have to use something like milkshape3d to set smoothing groups before putting it in your game/mod. To give an edge a crease, either double click an edge or select multiple edges and go to Edit->Edge Properties..., and then set the radio button to Creased. Do this for two or more edges and you'll start seeing the differences. So basically select the boundary of edges for the group of polygons you want to apply it to and then set those edges to creased.

There's also smooth angles, where creases occur if the angle between two faces reach a certain amount (double click the mesh to set the amount).

[edit]...spelling fix...it's two not to!...yes it bugged me that much
« Last Edit: January 02, 2009, 10:14:01 am by Raxx »
Logged

Suppastar

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Smoothing groups! (And other questions)
« Reply #2 on: January 03, 2009, 01:15:38 am »

Thank you!

That is what I was looking for. Yeah, sorry for posting the model in here, I just figured I would save space by putting it all into one post.
Logged