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Author Topic: newbs come  (Read 85899 times)

daPhyre

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Re: newbs come
« Reply #75 on: March 02, 2008, 04:30:54 am »

my first sword  :)



Wow! That is really amazing!!have you done any more?
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>>daPhyre<<

im not a people person73

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Re: newbs come
« Reply #76 on: March 02, 2008, 11:55:51 pm »

you should add a uv to the handle
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hihosilver

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Re: newbs come
« Reply #77 on: March 03, 2008, 01:31:22 am »

Add a uv?  Do you mean UV map the handle so that he can texture it?
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im not a people person73

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Re: newbs come
« Reply #78 on: March 03, 2008, 12:38:53 pm »

yeah,pretty much.sorry for the odd wordplay.
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hihosilver

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Re: newbs come
« Reply #79 on: March 03, 2008, 06:28:26 pm »

It's fine, I just want to make sure you have it right so that it doesn't sound odd in the future ;)
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im not a people person73

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Re: newbs come
« Reply #80 on: March 04, 2008, 11:02:09 pm »

gaaaaa! i rendered this and forgot to save the file! oh well.....i make too many heads anyways.




btw i forgot to add this in the beginning,i'm 12.
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im not a people person73

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Re: newbs come
« Reply #81 on: March 05, 2008, 02:53:31 am »

the dude above has a morph target in wich his mouth opens. i'm tring to make him talk but i dont know how morph targets work in animation. i couldn't find it in the manual.(if it is sorry)

another face i made w/o ref image

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RudySchneider

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Re: newbs come
« Reply #82 on: March 05, 2008, 03:54:55 am »

I threw together a quick video tut for keyframing a simple morph target, here: www.rudyschneider.com/MorphTarget.wmv
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im not a people person73

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Re: newbs come
« Reply #83 on: March 05, 2008, 01:53:32 pm »

i made an animation that was an experiment with morph targets.it was a 3 second mutated peanut looking thing flying up to the screen and opening his face.i used movie maker and sample audio.
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hihosilver

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Re: newbs come
« Reply #84 on: March 05, 2008, 06:19:31 pm »

If you want to do "lip-syncing" or make it look like the character is talking, you'll want to use 'phonemes' which are basically the smallest form of speech that makes up simple sounds such as the 'ee' sound.
This is a great image demonstrating that you'll need multiple morph targets for different mouth shapes if you want realistic speech:
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im not a people person73

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Re: newbs come
« Reply #85 on: March 05, 2008, 10:43:52 pm »

lynn, if your museum is multiple rooms it would make an awsome flythrough!
just a suggestion.... i'm about to model my cell phone...
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lynn22

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Re: newbs come
« Reply #86 on: March 05, 2008, 10:53:05 pm »

It won't be a flythrough, the rooms have ceilings    ;)
it will be a walk through from object to object and then at most objects something 'animated' happens.

Show us a picture when you're ready with your phone.
« Last Edit: March 05, 2008, 10:54:37 pm by lynn22 »
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im not a people person73

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Re: newbs come
« Reply #87 on: March 06, 2008, 01:16:44 am »

it's being difficult but heres how its turning out.for about 10 min. of work.i had a giant rainstorm and wind a while ago and a tree fell on my shed so i thought i should stop putting it off and chop it up.(sigh) soooooo time consuming... :(

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Wolven anim8or

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Re: newbs come
« Reply #88 on: March 06, 2008, 01:21:16 pm »

mines not very good but it was my first try....
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spicy

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Re: newbs come
« Reply #89 on: March 06, 2008, 01:23:31 pm »

Good try. But you need to add more detial to make it look more realistic
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