Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 ... 13 14 [15] 16 17

Author Topic: newbs come  (Read 83924 times)

falloffalot

  • Guest
Re: newbs come
« Reply #210 on: April 16, 2008, 01:27:32 pm »

You can make a lizard if you like????
 ;D ;D ;D
Logged

falloffalot

  • Guest
Re: newbs come
« Reply #211 on: May 05, 2008, 04:18:29 pm »

I have had another go at the lizard for the newb project. Have a look and tell me what you think.
I've still got a bit of work to do on it yet..



I need help with: I have subdivided it by mistake before I could join the 2 halves, am I able to un-subdivide it?
and, what is the best way to texture it?

Thanks
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: newbs come
« Reply #212 on: May 05, 2008, 05:42:22 pm »

Yes, you can un-subdivide, as long as it's a subdivision object.  To do this, double click the object, set 'working' to 0, then convert the object to mesh!
Logged

falloffalot

  • Guest
Re: newbs come
« Reply #213 on: May 05, 2008, 07:56:20 pm »

Thanks Hihosilver.
Logged

B3dman

  • Full Member
  • ***
  • Posts: 128
    • View Profile
Re: newbs come
« Reply #214 on: May 06, 2008, 01:22:58 am »

thats way better than the lizard i tried to make. nice job falloffalot
Logged
The only thing that matters is Faith showing itself through love.
Galatians 5:6

RnDr FOX

  • Sr. Member
  • ****
  • Posts: 259
  • Just Relax
    • View Profile
Re: newbs come
« Reply #215 on: May 06, 2008, 01:50:53 am »

Falloffalot your are just an amazing modeler. You just keep on surprising with your models. How exactly did you make that lizard?
Logged

spicy

  • Sr. Member
  • ****
  • Posts: 546
    • View Profile
    • Xaphix
Re: newbs come
« Reply #216 on: May 06, 2008, 09:44:01 am »

Good lizard I like it! Good shape too, keep posting!
Logged

falloffalot

  • Guest
Re: newbs come
« Reply #217 on: May 06, 2008, 11:41:41 am »

How exactly did you make that lizard?
Well FOXY, I took note when you asked how I made the fly, so I have been taking screen shots at each stage of the modeling.
Unfortunately, I didn't like the legs at a late stage and found it too complicated doing the lizard as a whole, so I halved it and made some new legs that I was happy with.

A quick note# I started with a single cube mesh and just kept extruding/manipulating faces.
I will re-do the model when I've finished it, to make a tut.

Thanks for the feedback guys
Logged

almost cool

  • Sr. Member
  • ****
  • Posts: 316
  • The Truffle Shuffle
    • View Profile
    • www.deadboltdevelopment.com
Re: newbs come
« Reply #218 on: May 06, 2008, 04:24:49 pm »

Back in my newb years* i made this egg as env and modifier practice and the 2 orb thingys for bumpmap prac.






*I am currently semi-newb

falloffalot

  • Guest
Re: newbs come
« Reply #219 on: May 06, 2008, 09:28:45 pm »

That's a bit better  :)



The green isn't the final colour as I'm still trying to texture it. Not quite mastered the art of texturing yet  :P
Logged

B3dman

  • Full Member
  • ***
  • Posts: 128
    • View Profile
Re: newbs come
« Reply #220 on: May 07, 2008, 12:27:57 am »

i once used photoshop to make a realy cool scale texture i could post it if you want i will edit it a bit to make it more "lizardy".
also i am having trouble with bump and trans maps when i go to the special texture thing inside the material editor and select the file for in the bumpmap/transmap sections after i apply the material it does nothing. i have tried the UV tool, different trans and bump maps, different models but i cant figure out what is wrong. please help me.
Logged
The only thing that matters is Faith showing itself through love.
Galatians 5:6

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: newbs come
« Reply #221 on: May 07, 2008, 02:32:18 am »

My guess is that you don't have shaders turned on.  To do this, go "view>preferences>use shaders"
As, when you can't view the bumpmaps/transmaps in the working view, you should be able to render the image and come up with something proper.
Logged

falloffalot

  • Guest
Re: newbs come
« Reply #222 on: May 07, 2008, 08:00:37 pm »

I have tried 3 different 3D unwrapping programmes and still have no idea how to unwrap my lizard to make it flat so I can texture it.
I have tried lots of different tutorials and searched endlessly and it's driving me nuts  :P, could someone please help me out?

Thanks
Logged

B3dman

  • Full Member
  • ***
  • Posts: 128
    • View Profile
Re: newbs come
« Reply #223 on: May 07, 2008, 08:34:36 pm »

thank you hihosilver for that i can see them when i render but when i go to veiw/preferences the "use shaders" checkbox is unselectable. is there anything i can do to change this? also falloffalot can you send me the model so i can try to texture it my email is ced326@yahoomail.com thanks i will post any good renders i get.
Logged
The only thing that matters is Faith showing itself through love.
Galatians 5:6

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: newbs come
« Reply #224 on: May 07, 2008, 08:52:48 pm »

B3dman:  If the box is unselectable, that basically means that your computer does not have enough graphics capabilities to use the OpenGL shaders.  The only way to fix this would be to get a better graphics card that supports OpenGL or a better computer.  Sorry.
Logged
Pages: 1 ... 13 14 [15] 16 17