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Author Topic: Crash report, skinning  (Read 2648 times)

hepolite

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Crash report, skinning
« on: February 07, 2009, 10:05:02 pm »

While I was skinning my model, I discovered that I had some bones misplaced, so I deleted them and add someone new at the same place. Then, when I was about to start skinning again, everything crashed.
Then I found out that you can't skin at all after you delete a bone.
You can skin after adding a bone, thought.
I was using the weight skinning option.

I'm using Vista, so that might be the problem. Anyone else who has experienced this?
« Last Edit: February 07, 2009, 10:32:46 pm by hepolite »
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Dreadkb

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Re: Crash report, skinning
« Reply #1 on: February 07, 2009, 11:01:11 pm »

I've had the same problem before. After you delete the bone, save the project. Let it crash, then reopen your project. Usually, everything is fine after that. I have had to use a bit of text editing to remove any mention of the deleted bones, but that's a bit of an advanced technique.
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Tanzim

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Re: Crash report, skinning
« Reply #2 on: February 08, 2009, 06:24:22 am »

Alternately, after editing the skeleton, you can double-click on the object and change to bone influences and then change it back to weights, it won't crash but you will have to re-skin the object.
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hepolite

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Re: Crash report, skinning
« Reply #3 on: February 08, 2009, 10:01:02 am »

I've already skinned a lot so I prefer not to do that again. I found a temporarily solution. I reuse my bones and it works good enough.

I'll try to do what you said, Dreadkb.
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Steve

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Re: Crash report, skinning
« Reply #4 on: March 05, 2009, 06:12:07 am »

#097-027 - Delete a Skinned Bone and Do More Skinning Crashes.

Thanks for the report.  I can reproduce it and am looking for a fix.  This isn't a Vista problem it's a Steve problem :)
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