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Author Topic: Idle moving face  (Read 4624 times)

Airedale11

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Idle moving face
« on: February 28, 2009, 03:17:33 pm »

How do I make something move like eyes that can blink, I tried using morph. But it doesn't work.  ???
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floyd86

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Re: Idle moving face
« Reply #1 on: February 28, 2009, 04:58:11 pm »

I think morphs are the best option in this case. Keep trying to work with morphs.

Airedale11

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Re: Idle moving face
« Reply #2 on: February 28, 2009, 05:28:31 pm »

OK I'll try.
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Airedale11

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Re: Idle moving face
« Reply #3 on: February 28, 2009, 05:47:17 pm »

uhh... Floyd it doesn't work.... I did look at the tutorial but it confuses me.
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Tanzim

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Re: Idle moving face
« Reply #4 on: March 01, 2009, 02:33:23 am »

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Airedale11

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Re: Idle moving face
« Reply #5 on: March 01, 2009, 05:39:45 am »

The tutorial still confuses me...
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hihosilver

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Re: Idle moving face
« Reply #6 on: March 01, 2009, 09:52:46 pm »

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Tanzim

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Re: Idle moving face
« Reply #7 on: March 02, 2009, 09:55:24 am »

Oh sorry, I thought you were reading the manual.
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xalener

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Re: Idle moving face
« Reply #8 on: March 03, 2009, 11:56:31 pm »

It's not impossibble.

If you don't understand something, FORCE it into your head with a hammer. Hit yourself a few times if it helps.

Seriously, that's the only thing that works with me when I'm confused. The solution is always obvious when you know it. Just keep that in mind.

It's not impossibble to do either.
&feature=channel_page

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ALL morphs.
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hf003

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Re: Idle moving face
« Reply #9 on: January 28, 2010, 11:59:04 pm »

I think the biggest problem with people first trying morph targets is in not understanding it only works with moving points of a mesh. If you try to rotate an object in the Edit screen (as opposed to Edit Point screen), the rotation is not morphed. It would be nice if the manual emphasized this point right from the get go in the morph targets section.
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johnar

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Re: Idle moving face
« Reply #10 on: January 29, 2010, 08:31:52 am »

Hello  Airedale11 
 
 Does this help?

 Morphing cartooney eyes:
 (these are youtube links. Download zipfile links at the bottom)

Part 1:
 Making an object . (an eyeball, an eyesocket and an eyebrow).


Part 2:
Adding Morph targets. (look up, look down, look left, look  right, eye closed and eyebrow up)



Part 3.
 Anim8ing the object, using the morph targets.



DOWNLOAD LINKS (zip files)

Part 1  28.5mb
http://www.filesend.net/download.php?f=955f7724cafce3b41ed375ff4e30aec8


Part 2  23.5mb
http://www.filesend.net/download.php?f=89c088a3598fdb2d5b48a748b06a1676

Part 3  44.7mb
http://www.filesend.net/download.php?f=33a124e20bf4f479b87a10352a11d426
 
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