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Author Topic: New face  (Read 6337 times)

rellik420

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New face
« on: March 08, 2009, 10:01:20 pm »

well im just starting this but this is a question about loops. Im woundering if im remotely close. And besides sending me to another website with pics, please let me know whats wrong and whats right.

I would put this in the wips place but this more of a direct question.


Edit: I think this is better. It makes more sense anyway.
« Last Edit: March 08, 2009, 10:10:24 pm by rellik420 »
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rellik420

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New face
« Reply #1 on: March 08, 2009, 10:32:27 pm »

just started I dont think i got my loops right. and its really flat. but here is what i got so far.

Edit: I progressed a little and heres a wireframe Subdivided
« Last Edit: March 09, 2009, 12:11:18 am by rellik420 »
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hihosilver

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Re: Edgeloops
« Reply #2 on: March 09, 2009, 12:22:03 am »

The second image is definitely more accurate.  Currently here are the issues I see:
The red and purple loop are colored correctly, and that is how you want the flow to go, but, your polygons do not actually follow those loops.  As you can see in the upper left corner of both, the polygons do not actually continue in that loop.  Therefore, what you need to do, is merge the two points on the left and right of the corner square so that a continuous loop is actually formed.

Also, the loop around the eye should be defined by more loops.  The green section should probably not be there at all, so I would recommend deleting those inner vertices as realistically there would be an eyeball present.
Well done so far, it looks like you're actively working on this which is great.
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rellik420

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Re: Edgeloops
« Reply #3 on: March 09, 2009, 12:36:16 am »

yea its definatly a work in progress. Ive been workin on it on and off. I think i have ADD or something. But Ive rounded much of it out. and I didnt get what u meant about merging the 2 points on that 1 square but i just figured it out. thanks again dude ur always comin through. here where im at now. and any little bit helps.

And a note for other people. Ive been coloring my loops to show on the forum but its actually helping me keep track alot better. So you might want to try it out as well.

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rellik420

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Re: New face
« Reply #4 on: March 09, 2009, 01:53:43 am »

Made a little more progress, still not right but im getting there. I just messed around with a few lights to see what it looks like so far.
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Kubajzz

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Re: New face
« Reply #5 on: March 09, 2009, 09:00:56 am »

Hey relik420, I merged the two topics you started into one, I guess it's better like this (although the order of posts is messed up a bit, I'm sorry for that...). Next time please don't start two (almost) identical topics.

As for your face model, I have 1 crit:
There are too many edges in the middle of the forehead. It's because there are many edges coming up from the nose, but you can "bend" some of these loops to the side to form the eyebrow (see the image).

Other than that good work so far, keep it going!
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hihosilver

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Re: New face
« Reply #6 on: March 09, 2009, 03:24:54 pm »

Of the newer images the second is again more accurate, and you've dealt with the eyebrow loop as I thought you should, though don't forget the loop around the mouth as well!  You need to ensure that it is an actual loop.
My next crit is to follow up on what Kubajzz is saying.  You do have too many loops going up the forehead.  He showed you a good way to deal with it, and another helpful factor would be to simply get rid of some of the loops of edges.  You simply do not need that many to define the shape.  Try to use as little polys as you can while keeping the shape defined with the same quality and you will have much more control over your model.  Another place you need to cut down on loops is around the eyes, such as in the upper left corner where you have to end 3 rows of edges.  Try to condense those, you can still get the same eye shape with less polygons, it just comes down to where you places the points.
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rellik420

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Re: New face
« Reply #7 on: March 09, 2009, 06:00:59 pm »

I was trying to mess around a bit with textures. They are just plain jpeg textures from the net. No unwraping or anything i just wanted to see it with some textures on it. and here it is.
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rellik420

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Re: New face
« Reply #8 on: March 09, 2009, 11:44:01 pm »

do you mean like this Kubajzz?
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headwax

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Re: New face
« Reply #9 on: March 10, 2009, 01:58:50 am »

good job relik :)

check this, how he draws loops on his ref pic.

http://www.daz-art.com/hi_poly_tut_model.htm
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rellik420

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Re: New face
« Reply #10 on: March 11, 2009, 05:07:20 am »

I started doing his teeth. and im glad i started to now. I didnt even put any thought that you would have to mold around the teeth like you would around the eye. Its still a learning prosses.

The teeth arent finished im going to put the gumline too. I just wanted to see what it looked like.
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Kubajzz

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Re: New face
« Reply #11 on: March 11, 2009, 10:02:46 am »

Good job, I like how you have done the wrinkles! And the teeth look scary 8)

However some parts of your model need some more work... This is my favorite tutorial: http://www.3dtotal.com/team/Tutorials/edge_loops/edge_loops_01.asp

As you can see the forehead of your model is still a bit messy and much more complicated than necessary, that's why it looks kinda bumpy on the last image. Try to clean it up just like hihosilver said - you don't have to use so many polys to keep the shape.
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rellik420

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Re: New face
« Reply #12 on: March 14, 2009, 12:30:01 am »

I fixed alot on his face. I closed a few loops and got rid of a few unescesary lines. I am having trouble on 1 spot though. I know you should try and not have triangles and ngons. but i dont know if this would be a problem. I highlighted the areas in red wich i think are wrong and green i think is right.

Edit heres 2 more mirrored and subdivided.
« Last Edit: March 14, 2009, 12:39:51 am by rellik420 »
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rellik420

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Re: New face
« Reply #13 on: March 14, 2009, 01:00:23 am »

here another part i am stuck on. and i think this is way more important because i have something crossed and i cant get the desired mold for the eyebone cheekbone.

edit: i think i fixed it.

2nd edit: i think im going loop crazy. I dont know if im going the wrong way either. hopefully some1 can help me before i go to bed.
« Last Edit: March 14, 2009, 02:30:52 am by rellik420 »
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hihosilver

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Re: New face
« Reply #14 on: March 14, 2009, 03:13:32 am »

My advice for the second issue (where 5 lines intersect), is that you should simply get rid of one of the chin loops and only use one of them.  You can get the same effect, and have a better intersection.

As for the eye issues, I would once again solve that by getting rid of that middle loop, as I don't necessarily think you need it.
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