Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: How to make a hole in a mesh?  (Read 2181 times)

RnDr FOX

  • Sr. Member
  • ****
  • Posts: 259
  • Just Relax
    • View Profile
How to make a hole in a mesh?
« on: March 11, 2009, 01:06:53 am »

Well I looked all over and I want to know what is the best way to put a hole in a mesh without Boolean subtraction.
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: How to make a hole in a mesh?
« Reply #1 on: March 11, 2009, 01:26:29 am »

It really depends what kind of a hole you want.  My advice would be to create a circular formation on two faces that oppose each other then simply use the bridge command (=)
to create the circles or whatever you want the hole to be I would first inset the faces you want, then tweak the vertices you want (if you want a perfect circle I'd advise using an n-gon as a quick reference when dragging vertices.)  Then to make sure the face is flat, I would select the faces and go, "Edit>Flatten..." and choose "Normal" (that step is only if you want the face that you inset to be on the same plane as the original face.)  You can then select the two inset faces and press "=" which is the bridge command.
Logged

selden

  • Full Member
  • ***
  • Posts: 143
    • View Profile
    • Modelling for Celestia
Re: How to make a hole in a mesh?
« Reply #2 on: March 11, 2009, 11:56:45 am »

Cutting rectangular holes is relatively easy in Anim8or.
Once you've created a round hole in a rectangular setting, you can insert it into other objects. This works reasonably well for portholes, at any rate.
Logged
Selden