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Author Topic: [ COMPLETE ] Challenge #1: Model a Bench  (Read 34900 times)

RudySchneider

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Re: Challenge #1: Model a Bench
« Reply #30 on: March 29, 2009, 02:44:51 am »

That is stunning, Kubajzz!  Very photo-real!  The only real crit I have is with the angle of the grate in the wall.  Worn, yes, but it should still be parallel with the angle of the wall/sidewalk seam.
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$imon

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Re: Challenge #1: Model a Bench
« Reply #31 on: March 29, 2009, 02:25:11 pm »

Yea kubajzz.. as i said, very nice! =)

onespirit: nice rendering! i like the beach scene the best. The model of the bench couldve been improved a little though, it looks fragile.

Indinan8or: heh, nice, i didnt think of a bench like that with the competition.. then again i never use one of those ;) Nice model!

Baxter: that bench looks highly uncomfortable haha! I would fall out, I like the cartoony look though! Great model.

captaindrewi: a shame to hear anim8or wouldnt coorporate with that.. sounds like you had a lot going on though haha! Try again maybe with just some reflections! Nice bench!



I modeled another bench .. about half an hour to model it..

I'm currently working on a Museum scene to go with it, so stay tuned for that!

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Kubajzz

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Re: Challenge #1: Model a Bench
« Reply #32 on: March 29, 2009, 08:52:36 pm »

Quote from: RudySchneider
... The only real crit I have is with the angle of the grate in the wall.  Worn, yes, but it should still be parallel with the angle of the wall/sidewalk seam.

You're right, it looks weird... But I checked the UV map and it is actually parallel ??? Uh, never mind...

Nice modern design Simon!


I changed the lighting (thanks Simon for the advice ;)) and added several little details. I call it finished 8)
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$imon

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Re: Challenge #1: Model a Bench
« Reply #33 on: March 29, 2009, 09:16:46 pm »

Great improvement Kubajzz.. Awesome image ! ^,^
Now for some more dirt on the ground, or not? ;)

Good job!

Edit:
I made a beauty render of that bench i made.. its in a museum.. i hope it fits a bit!

I used 17 lights to get the GI effect going in this picture. hope it looks alright!

(still rendering out some passes.. ill update this image later on)

edit:
Updated the picture with a reflection pass.

« Last Edit: March 30, 2009, 06:08:08 pm by $imon »
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RnDr FOX

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Re: Challenge #1: Model a Bench
« Reply #34 on: March 30, 2009, 12:47:02 am »

@kub, yea maybe you cam add some cigarette butts on the ground and maybe a broken beer bottle or two?

@$imon, Nice beauty render, I like how the floor repeats nicely.
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RudySchneider

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Re: Challenge #1: Model a Bench
« Reply #35 on: March 30, 2009, 01:18:30 am »

... But I checked the UV map and it is actually parallel...

Silly me.  Now I notice the vanishing point that everything shares!
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headwax

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Re: Challenge #1: Model a Bench
« Reply #36 on: March 30, 2009, 08:15:50 am »

Incred-ible stuff coming out of this thread. I'd modelled a broken down bench like the one in our yard, but if seeing Kubbajzz'work I think I will keep mine to mineself :)

In oz we have these benches made out of bits of branches etc so I did one of those. Fnal render Carrara. DOf photoshoppe/
 All meshes anim8or.

I'll put in a n elf when I get a chance....

« Last Edit: March 30, 2009, 09:01:41 am by headwax »
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$imon

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Re: Challenge #1: Model a Bench
« Reply #37 on: March 30, 2009, 12:01:19 pm »

Benches made out of branches? wow you must not have a lot of heavy people there eh? haha.

Nice render though headwax, i like the leaves too.
Seems like there already was an elf there, but left his shoes??
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ENSONIQ5

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Re: Challenge #1: Model a Bench
« Reply #38 on: March 30, 2009, 01:29:08 pm »

No, plenty of us Aussie are amply proportioned, but we have really, really strong branches!

Actually, I suspect this bench would be of the decorative, rather than functional persuasion.  Excellent render Headwax!

Kubajzz:  Absolutely awesome, I particularly love the cracked asphalt texture.  The only thing I could suggest would be to make the break in the rearmost seat plank a bit less clean, like the timber has split along the grain.  Hey, you don't leave me much to criticise, so I am reduced to nitpicking!

$imon:  Also awesome, I love the modern design of the bench.  Again, only a minor quibble on the beauty render.  The floor texture looks a little coarse and rustic for a museum's parquetry floor.  My suggestion would be to reduce the size of the texture a bit, making the individual timber elements of the design smaller and finer, and giving it a bit of a reflective sheen to suggest a couple of layers of varnish.  The lighting is absolutely superb, as is the camera position and zoom setting.  The stark lighting makes it feel very "indoorsy" and the attention to detail is excellent.

You blokes make me want to put my bench in a bit of a setting!
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Kubajzz

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Re: Challenge #1: Model a Bench
« Reply #39 on: March 30, 2009, 07:09:58 pm »

Wow, great work Simon! I like how this scene turned out, the lighting is really awesome!

Nice one Headwax! I like the design and the textures are great, not speaking about the grass! (I wonder how you did that ::)) Well done!

Quote from: RnDr FOX
@kub, yea maybe you cam add some cigarette butts on the ground and maybe a broken beer bottle or two?

haha, actually there are several cigarette butts (6 if I remember ;)) and there is a piece of a broken bottle on the left, but none of these things turned out very nice so they are kinda hidden ;D

Thank you all for the feedback :) I think my scene is still far from perfect, but uh... maybe I'll improve it some day, not now :P
« Last Edit: March 30, 2009, 07:14:10 pm by Kubajzz »
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headwax

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Re: Challenge #1: Model a Bench
« Reply #40 on: March 30, 2009, 11:11:22 pm »

thanks gentlemen...

$imon: I like how you have hidden your signature in that back painting :)
Ensonique: we are all small boned here in Newcastle  8) well I used to be pre anim8or
Kubajzz: great render, I e specially like the water stain on the wall. Perhaps the road could be slightly different texture to the pavement?

Here's the elf as promised, hehe, with pipe, smoke by photoshop, meshes by anim8or, remder by carrara, the grass is an anim8or mesh replicated quite a lot, but some of it is painted....
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birdofash

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Re: Challenge #1: Model a Bench
« Reply #41 on: March 31, 2009, 04:09:04 am »

Here is my dwarf-cave crystal bench!
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Jehovahenker

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Re: Challenge #1: Model a Bench
« Reply #42 on: March 31, 2009, 03:24:50 pm »

Here are some awesome benches, but I've got one question: do you guys actually merge the point of the different parts, or just place them where they fit and only join the meshes? (same question, for something like heads, pointmerging or just join the meshes?)
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bamman62

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Re: Challenge #1: Model a Bench
« Reply #43 on: April 01, 2009, 01:35:47 am »

I assume they made separate meshes and used the 'Join Solids' operation to keep them together.
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Raxx

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Re: Challenge #1: Model a Bench
« Reply #44 on: April 01, 2009, 02:54:12 am »

Nice work everyone :)

Jehovahenker, it really depends on what they're doing. It doesn't really affect the end render whether or not you join solids, but if it's easier to manage when they're separate, the artist would usually leave it separated.

You guys have one more day before the challenge ends! Topic will be closed and made ready for voting when April 2nd rolls around.
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