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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Script Request: Chain Link Maker  (Read 33656 times)

RudySchneider

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Re: Script Request: Chain Link Maker
« Reply #30 on: June 13, 2008, 03:17:04 pm »

hey, I was wondering one little question about scripts:

Are you allowed to use scripts made by people like NickE and other people in commercial work? just wondering.

Why wouldn't you?  A script is just a tool, an extension of the tool set that's already inherent in Anim8or.  Besides, that's exactly why folks create scripts in the first place --- to make certain tasks a bit easier!
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NickE

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Re: Script Request: Chain Link Maker
« Reply #31 on: June 13, 2008, 10:44:30 pm »

Attached are the new versions of the scripts.  The only change is the provision to have alternating links of different sizes.

There is a the parametric version and a command version.  They work the same as described earlier in this thread.

Enjoy!
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hihosilver

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Re: Script Request: Chain Link Maker
« Reply #32 on: June 14, 2008, 08:42:52 am »

I would be honored as well Steve!
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3Dgeek11

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Re: Script Request: Chain Link Maker
« Reply #33 on: June 14, 2008, 08:03:01 pm »

Thanks, RudySchneider. :D
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Steve

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Re: Script Request: Chain Link Maker
« Reply #34 on: June 14, 2008, 10:15:36 pm »

OK it's posted.  Check it out!
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siragin

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Re: Script Request: Chain Link Maker
« Reply #35 on: June 18, 2008, 05:38:34 pm »

I have a wierd question. with the new chain link maker, wouldn't you be able to make hair easier. if you are just connecting a mesh along a spline, you just draw simple lines alone the characters head and use the script to connect the hair mesh. Other programs do that.
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NickE

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Re: Script Request: Chain Link Maker
« Reply #36 on: June 19, 2008, 04:26:31 am »

Siragin,
If you look at the topic about copy along a spline, there is a script that copies a generic mesh along a spline.  That would work for the hair application you are talking about.  My next script will probably be to simulate the functionality of the grassgen program that copies a generic mesh at the points of a second mesh with parameters for the number of copies per point, their scaling, and orientation.
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Steve

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Re: Script Request: Chain Link Maker
« Reply #37 on: June 19, 2008, 06:14:49 am »

3Dgeek11 - I missed your quetion.  As far as I'm concerned you can use anything and everything related to Anim8or in commercial works.  I don't put any restrictions on how you can use Anim8or or what you make with it.  However if you use somebody elses work you need their permission.  That said, if they post it on the web and don't explicitly put restrictions on it (for scripts, look at them in a text editor) then the same rule would apply I would think.  If in doubt, ask.
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NickE

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Re: Script Request: Chain Link Maker
« Reply #38 on: June 20, 2008, 03:10:29 am »

Any script I post here is in the public domain.  It is not copyrighted or restricted in any way.  I do it because I love it and appreciate the opportunities and community that Steve has created with his very hard work.

If you have other script requests or ideas, I am happy to give it a try.

Steve, if you ever want help in developing the ASL (or any other part of Anim8or), I would love to help.
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csf

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Re: Script Request: Chain Link Maker
« Reply #39 on: June 20, 2008, 06:20:53 am »

Thanks for all the great scripts. If your looking for a script to do what about a script that would extrude a cylinder with x diameter and y divisions along a path. I know there is the shape tool that makes the 2D shape to extrude but most of the time I don't find that accurate enough for what I want to do.
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NickE

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Re: Script Request: Chain Link Maker
« Reply #40 on: June 20, 2008, 05:26:18 pm »

csf,

Attached is the requested script.  I have simply converted Steve's spline.txt script to a parametric script.  It creates a tube along a spline that must be named "tubepath".  You can adjust the number of sides, the diameter, and the number of divisions.

*** Remember to convert the parametric shape to a mesh before using it
      in any other objects, in figures, or scenes.  It is totally dependent
      on the original "tubepath" spline while it remains
      a parametric shape.  As Steve stated: parametric scripts were never
      intended to work this way. ***
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csf

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Re: Script Request: Chain Link Maker
« Reply #41 on: June 21, 2008, 09:37:01 pm »

Thanks for the script that was fast. I have some cool ideas for all these spline scripts I will post some pics once there done.
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3Dgeek11

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Re: Script Request: Chain Link Maker
« Reply #42 on: June 24, 2008, 10:50:22 am »

okay, sorry, but I can't figure out how to use the chain script? I made a path, then clicked the tool, and click the path? is that right? I can't figure it out, Thanks for any help. :)
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karate5662

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Re: Script Request: Chain Link Maker
« Reply #43 on: June 24, 2008, 01:04:04 pm »

make a path and rename it "tubepath"
the do what you would normally do for a basic shape. you have to rename the path.
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3Dgeek11

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Re: Script Request: Chain Link Maker
« Reply #44 on: June 25, 2008, 02:37:16 am »

no, I'm talking about the "Chain" script. ;) unless that's what you meant..?

sorry, I should shut up and look in the topic and see his directions.
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