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Author Topic: Textures  (Read 6693 times)

Airedale11

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Textures
« on: March 24, 2009, 06:12:51 pm »

I'm trying to get a texture on an object to change to another texture in scene mode. What I mean is Picture A to Picture B
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floyd86

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Re: Textures
« Reply #1 on: March 24, 2009, 06:25:36 pm »

Ensoniq5 made something like that for this movie: http://www.youtube.com/watch?gl=AU&hl=en-GB&v=iHKdne-GZa4
I believe he made a different planes with the different faces. He places them in front of the character and turned them on and off using visabilty.

Airedale11

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Re: Textures
« Reply #2 on: March 25, 2009, 03:40:54 am »

My mom says I'm not allowed to watch videos on the internet because they use too much megabytes so I can't watch that.
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floyd86

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Re: Textures
« Reply #3 on: March 25, 2009, 10:18:11 am »

There is a picture of it up here: http://anim8or.com/youtube/index.html (second one)

Airedale11

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Re: Textures
« Reply #4 on: March 25, 2009, 03:02:30 pm »

I don't understand it by looking at a picture...
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floyd86

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Re: Textures
« Reply #5 on: March 25, 2009, 03:39:37 pm »

You wont understand from the video either. He create a simple character: a box without a face. He made several planes, with facial textures on them (like the two you have).
I scene mode he changed the visability of those planes to switch from one texture to the other.

Maybe PM ensoniq for more information.

Maxfield

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Re: Textures
« Reply #6 on: March 25, 2009, 04:30:38 pm »

I believe that Terranim8or is able to do this. You set your scene up, save it, then open it in Terranim8or, where you can apply the animated texture. Save it, then open it up again in Anim8or.
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Airedale11

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Re: Textures
« Reply #7 on: March 25, 2009, 04:32:01 pm »

I don't have Terranim8or.
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baxter

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Re: Textures
« Reply #8 on: March 25, 2009, 07:00:32 pm »

Terranim8or can be downloaded here - http://www.biederman.net/leslie/terranim8or/instructions.htm

at the very bottom under "Conditions of Use"
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ENSONIQ5

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Re: Textures
« Reply #9 on: March 25, 2009, 09:06:25 pm »

Nice face textures Airedale11!  The way I animated the face textures for the eraser video was to create a series of flat planes, each with a different facial expression material applied.  All of these planes were brought into scene mode and placed such that they all occupy the same physical space, slightly above the blank-faced eraser.  In frame 1 of the animation, the "Visibility" parameter of each plane is set to off, or "0", except for the one which is the face that will be seen, whose visibility is set to "1".  Through the animation, the facial expressions can be changed by switching the visibility of each plane off and on.

The only other thing I did was to use transparency maps to make the planes mostly transparent, except for the solid black facial features.  This way I did not have to carefully match the colour of the face plane to the colour of the underlying object (in my case the eraser).  Also, be sure to check that the planes are not casting shadows, or it will be obvious that the expression plane is slightly above the object beneath.

This method works for characters with very flat faces.  For more 3 dimensional characters it might be easier to have a set of complete heads, each with a different facial expression, but still animated using the visibility function in the same way.  Note that this method is limited in that the expressions do not morph from one to the other, but change instantly, which is fine for a cartoon-like project but probably not so good for a more realistic look.
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Airedale11

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Re: Textures
« Reply #10 on: March 26, 2009, 12:43:20 pm »

OK I don't understand so well about how to activate visibility and where to find it but thanks for your advice. I just quickly made the faces for the thread, I have slightly more advanced faces for the character I'm making.
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floyd86

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Re: Textures
« Reply #11 on: March 26, 2009, 03:41:33 pm »

Visabilty: double click on a object in scene mode> other animated properties. There it says 'visible'. When clicking on the three dots behind it you can animate the visabilty of the object: 1=visible, 0=invisible.

This method can work to for more advanced faces which are not flat. Just copy the head of the character, cut out the facial part (no need for the back of the head etc) and give it the different facial expression. Now use this second object instead of the plane.

Airedale11

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Re: Textures
« Reply #12 on: March 26, 2009, 04:15:50 pm »

I can't find "other animated properties"
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floyd86

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Re: Textures
« Reply #13 on: March 26, 2009, 04:18:20 pm »

Double click on the object it's half way the screen that pops up.

Airedale11

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Re: Textures
« Reply #14 on: March 26, 2009, 04:23:08 pm »

Ooops I accidentally made an object (the happy face) Invisible for the whole scene. How do I make it visible again?
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