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Author Topic: [ COMPLETE ] Challenge #2: Render Glasses Using ART  (Read 44199 times)

Kubajzz

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[ COMPLETE ] Challenge #2: Render Glasses Using ART
« on: April 06, 2009, 01:27:52 pm »

Challenge #2: Render Glasses Using ART


RESULTS:




Another challenge is here, a simple one this time! The task is to model glasses and render them using the Anim8or Ray Tracer.

You can model any kind of glasses - dioptric, reflective, diving googles... Use your fantasy, be creative and try to make as detailed model as possible. Don't forget to add some fancy reflections and refractions using the ART raytracer!

Have fun, keep in mind the challenge rules and post your progress, c&c, and/or final renders in this topic.
« Last Edit: April 23, 2009, 07:15:36 pm by Kubajzz »
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3D Joe Wiltshire

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Re: Challenge #2: Render Glasses Using ART
« Reply #1 on: April 06, 2009, 03:12:57 pm »

Hmm... I'll consider entering this one...
One question just to make sure, are we aloud to spice up our renders with multiple passes, photoshop editing etc.?
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Kubajzz

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Re: Challenge #2: Render Glasses Using ART
« Reply #2 on: April 06, 2009, 04:22:19 pm »

Quote from: 3D Joe Wiltshire
One question just to make sure, are we aloud to spice up our renders with multiple passes, photoshop editing etc.?

Yes, as long as the images are created using ART.

Everything not forbidden is permitted ;)
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baxter

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Re: Challenge #2: Render Glasses Using ART
« Reply #3 on: April 06, 2009, 05:31:45 pm »

This looks like a fun challenge, time to get started
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Jehovahenker

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Re: Challenge #2: Render Glasses Using ART
« Reply #4 on: April 07, 2009, 05:37:03 pm »

So,... Do I need version 0.97? ???
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$imon

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Re: Challenge #2: Render Glasses Using ART
« Reply #5 on: April 07, 2009, 05:52:46 pm »

Jehovahenker: No, you dont need to use version 0.97.. You can make a render in an older version. Using the new ART raytracer is just a suggestion on how to make the best glass material using anim8or!
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floyd86

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Re: Challenge #2: Render Glasses Using ART
« Reply #6 on: April 07, 2009, 06:07:16 pm »

Well simon, it's says:

Quote
The final entries will be judged based on the best looking Anim8or Ray Tracer render. This will be a public poll.

Which doesn't directly means you have to render in ART, but it will be judged. So if you want to make a change you should render it in ART (which only comes with v0.97).

Kubajzz

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Re: Challenge #2: Render Glasses Using ART
« Reply #7 on: April 07, 2009, 06:42:54 pm »

Quote from: Jehovahenker
So,... Do I need version 0.97? ???

Yes, because the usage of the ART renderer is one of the main points of this challenge. That doesn't mean that you must not enter this contest unless you are using v0.97, but I can't see any reason why to use an older version... I don't think v0.97 is less stable than previous versions and it has a lot of new awesome features :)
« Last Edit: April 07, 2009, 06:45:57 pm by Kubajzz »
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Jehovahenker

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Re: Challenge #2: Render Glasses Using ART
« Reply #8 on: April 07, 2009, 07:52:19 pm »

ok thanks for the reactions, I'll dl it tomorriw  ;)
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captaindrewi

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Re: Challenge #2: Render Glasses Using ART
« Reply #9 on: April 07, 2009, 09:40:52 pm »

trying out a lens.
class
dielectric
very basic, early days
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neirao

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Re: Challenge #2: Render Glasses Using ART
« Reply #10 on: April 08, 2009, 12:29:06 am »

Hi Kubajzz and Guys,

here my model of glass (100% in Anim8or),
i maker based in Michael Jacksonīs glass, but with different characteristics..



please post comments ok! :)

thanks!
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captaindrewi

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Re: Challenge #2: Render Glasses Using ART
« Reply #11 on: April 08, 2009, 09:34:40 am »

what about the planet janet?...mucho manifique neirao

another experiment.class dielectric.
applied just to the glass material.

2.class transparent
3.class dielectric

« Last Edit: April 10, 2009, 01:34:13 am by captaindrewi »
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$imon

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Re: Challenge #2: Render Glasses Using ART
« Reply #12 on: April 10, 2009, 07:40:30 am »

Nice use of ART, neirao and captaindrewi! I like the colors in both your images.
Captaindrewi, maybe you can experiment with shadows a bit too? I know its hard to do that with glass objects, but with very soft shadows it can be pulled off.

Here is one ive modeled.. Sorry only a AO pass at the moment.. the regular pass is rendering.. (its going to take 3 days in total it says.. maybe i put the AA a bit too high!)

As you can see the end goes into the floor a little bit, but i couldnt help that! , anim8or snaps to a certain percentage so it would be either this or having it floating.

Stay tuned for updates!


edit: FINALLY! the render took 3,5 days.. but here it is haha..
« Last Edit: April 13, 2009, 08:00:17 am by $imon »
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captaindrewi

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Re: Challenge #2: Render Glasses Using ART
« Reply #13 on: April 10, 2009, 09:32:52 am »

cheers simon,the ART instructions show examples with a variety of fine settings. i can't seem to find these.
and i have never seen anim8or tell me how long the render is going to take.
will definately try one with a gentle shadow next.
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floyd86

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Re: Challenge #2: Render Glasses Using ART
« Reply #14 on: April 10, 2009, 09:51:50 am »

Nice glasses simon, still rendering?? ;)

@Captaindrewi: good work! some shadows could be added...
You can see howlong a render takes in many ways. I always render the frames in 1/100th of the final resolution. i.e when you want a 1280*720 final you should render it on 128*72. The final render should take 100 times as long as that one.
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