Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 [2] 3 4 ... 6

Author Topic: [ COMPLETE ] Challenge #2: Render Glasses Using ART  (Read 44321 times)

$imon

  • Sr. Member
  • ****
  • Posts: 540
    • View Profile
Re: Challenge #2: Render Glasses Using ART
« Reply #15 on: April 10, 2009, 01:27:11 pm »

Nice work kreator! Not too sure what you were all on about with the polycarbonate stuff :|

I don't think my sunglasses are Oakleys btw.. it has the initials P&D in the reference image (probably a cheap brand haha)

Great work everyone with the ART renders. keep em coming
Logged

3Dgeek11

  • Sr. Member
  • ****
  • Posts: 540
  • Roll Tide.
    • View Profile
    • My DeviantART
Re: Challenge #2: Render Glasses Using ART
« Reply #16 on: April 11, 2009, 10:48:52 am »

Hey, Simon! That last render of yours is in a grey room and so smooth and stuff, may I ask what you did to make the room in which the glasses were in?

I'm joining this one, guys! Stay tuned!
3Dgeek
Logged

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Re: Challenge #2: Render Glasses Using ART
« Reply #17 on: April 11, 2009, 01:01:43 pm »

Ok, here is my entry: a bit of a nerdy pair of glasses ;D
All anim8or ofcourse  ;)

Wire and clay will be added later on

$imon

  • Sr. Member
  • ****
  • Posts: 540
    • View Profile
Re: Challenge #2: Render Glasses Using ART
« Reply #18 on: April 11, 2009, 02:48:20 pm »

3Dgeek: that render was done using the AmbientOccluder attribute in the scene editor...

Have a look at the preview page
http://www.anim8or.com/download/preview/index.html

or/and at this topic
http://www.anim8or.com/smf/index.php?topic=2135.0

I set the AA very high (144 samples) to make the smoothness.


Floyd; love your glasses :D the shape works very well with the dielectric material! Some aliasing is visible though around the edges.. i know its a pain to render correctly!
Good job.


And my glasses still render and render and render  ;D maybe i can post it in a few days when its done haha!
Logged

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Re: Challenge #2: Render Glasses Using ART
« Reply #19 on: April 11, 2009, 03:58:50 pm »

Floyd; love your glasses :D the shape works very well with the dielectric material! Some aliasing is visible though around the edges.. i know its a pain to render correctly!
Good job.

Thanks simon. I noticed the edges too, i rendered with AA set to 16 not that much. I just didn't wanted to wait so long. ;)


And my glasses still render and render and render  ;D maybe i can post it in a few days when its done haha!

You still have a week and a half left ;)...

maestro

  • Guest
Re: Challenge #2: Render Glasses Using ART
« Reply #20 on: April 12, 2009, 02:28:59 pm »

My attempt, i know i probably need more scripts to improve my effects [wow i'm really seeing some designs here!] in any case here are my glasses, made from basic path extrusion and resizing. [and one reflection script]
Logged

floyd86

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1056
    • View Profile
    • http://youtube.com/profile?user=floyd386
Re: Challenge #2: Render Glasses Using ART
« Reply #21 on: April 12, 2009, 03:55:48 pm »

Here are some more renders of my pair of glasses. This time rendered in 3ds max with V-ray.
Beauty and wire.

NOTE: These where not rendered with anim8or ART. Therefor this render can not be jugded!!

onespirit5777

  • Sr. Member
  • ****
  • Posts: 329
    • View Profile
Re: Challenge #2: Render Glasses Using ART
« Reply #22 on: April 12, 2009, 05:18:18 pm »

This is still in the rough - Not sure I want to keep the parts that go over the ears. Still have to add the ends and the parts for the nose.
Logged

$imon

  • Sr. Member
  • ****
  • Posts: 540
    • View Profile
Re: Challenge #2: Render Glasses Using ART
« Reply #23 on: April 12, 2009, 06:23:53 pm »

Hey very nice work everyone!

maestro: nice work so far. I think  you meant to say 'attributes' instead of 'scripts'? but yes, it would be neat to see a render with a 'dielectric' attribute to the glass!

floyd: very nice render, the caustics look a bit all over the place though, i know its hard to get right >.< too bad anim8or cant do those!
I'm still waiting on my render hahaha.. its just nuts..

onespirit; yea you might want to redo the  ear...parts.. they look a bit fragile at the moment!

indinan8or, i really like your glasses, great render. I think maybe you could render the shadows again but then remove the glass parts of the model, so you can use those shadows. Also the book texture might need a bit higher resolution!
Logged

maestro

  • Guest
Re: Challenge #2: Render Glasses Using ART
« Reply #24 on: April 12, 2009, 10:11:52 pm »

thanks, kreator. And yeah, i meant 'attributes' not 'scripts'
Logged

onespirit5777

  • Sr. Member
  • ****
  • Posts: 329
    • View Profile
Re: Challenge #2: Render Glasses Using ART
« Reply #25 on: April 13, 2009, 02:54:32 am »

Here is an update

I did the first render then thought how about a clay render with AmbientOccluder, then I thought - How about doing with all the attributes.

AA is set to 36

I am going to do one final render to get rid of the dark spots. They are there because the back side of the faces don't respond. So if I have the time to do another render I will.
Logged

baxter

  • Jr. Member
  • **
  • Posts: 79
    • View Profile
Re: Challenge #2: Render Glasses Using ART
« Reply #26 on: April 14, 2009, 02:50:32 pm »

Here's my addition to the challenge, basic 16 AA regular ART render, dielectric attribute for the glass.
Logged

neirao

  • Sr. Member
  • ****
  • Posts: 571
  • Neirao
    • View Profile
Re: Challenge #2: Render Glasses Using ART
« Reply #27 on: April 14, 2009, 07:12:33 pm »


edit: FINALLY! the render took 3,5 days.. but here it is haha..

Excelent "Glasses Final" render SIMON!!
one more time Congratulations!
« Last Edit: April 15, 2009, 02:21:29 pm by neirao »
Logged

ENSONIQ5

  • Sr. Member
  • ****
  • Posts: 930
    • View Profile
    • Mission Backup Earth
Re: Challenge #2: Render Glasses Using ART
« Reply #28 on: April 14, 2009, 08:11:49 pm »

My entry, based on my own pair of somewhat less than fashionable goggles!  It's a straight ART render, not reworked in 2D.

EDIT:  New final entry added below.  The shadow has been re-worked and a touch of focal depth of field applied.  The overall tonal balance was also adjusted in 2D.
« Last Edit: April 16, 2009, 08:01:02 am by ENSONIQ5 »
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Challenge #2: Render Glasses Using ART
« Reply #29 on: April 14, 2009, 09:17:42 pm »

Nicely done, was the caustics effect done as post production or as a texture?  Or another method perhaps?

I'm loving the number of entries in these competitions!  It's really great
Logged
Pages: 1 [2] 3 4 ... 6