Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Pages: 1 [2] 3 4

Author Topic: Artillery Mech WIP  (Read 22990 times)

Tanzim

  • Guest
Re: Artillery Mech WIP
« Reply #15 on: April 18, 2009, 04:55:14 am »

I don't personally think this is really Detail Focused modeling

it is rather roughly done

and i have taken a day to model it, untill now



it's toe is not me likey, would you recommend one? :P

Well, I guess that is true, a lot of the shapes aren't overly complex, but there are a lot of shapes making up the Mech, which is what I'm guessing is making it so visually appealing.
BTW: I personally think it would look better without the ends of the feet (the orange squares).
Logged

headwax

  • Sr. Member
  • ****
  • Posts: 600
    • View Profile
    • Headwax's Website
Re: Artillery Mech WIP
« Reply #16 on: April 20, 2009, 04:08:28 am »

The texturing is really amazing, great patina. And anim8or renders?

Quality work.
Logged

G3

  • Newbie
  • *
  • Posts: 31
    • View Profile
Re: Artillery Mech WIP
« Reply #17 on: April 25, 2009, 07:18:43 am »

The rendering is now so slow and heavy

i couldn't get any bigger image of this   :(

Logged

Maxfield

  • Newbie
  • *
  • Posts: 31
    • View Profile
Re: Artillery Mech WIP
« Reply #18 on: April 25, 2009, 01:55:40 pm »

That's awesome! Did you use any other software, or just Anim8or? Methinks you ought to be writing tutorials if you're this good!
Logged

hihosilver

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1294
    • View Profile
Re: Artillery Mech WIP
« Reply #19 on: April 26, 2009, 12:42:07 am »

Amazing!  Your texturing style really makes this stand out.
Ha, I can almost see it being a frog-like mech!
Logged

Arik_the_Red

  • Sr. Member
  • ****
  • Posts: 760
  • Just another aninoob...
    • View Profile
    • śwakened!
Re: Artillery Mech WIP
« Reply #20 on: April 26, 2009, 12:49:23 am »

Wow!  That's wild! The general shape, textures, and the whole composition is really powerful and plausible!  Except, as stated before, the feet look a bit too dainty... I'd expect to see some pretty big "toes" to balance that mass of tonnage!
« Last Edit: April 27, 2009, 12:02:46 am by Arik_the_Red »
Logged

xalener

  • Sr. Member
  • ****
  • Posts: 257
    • View Profile
Re: Artillery Mech WIP
« Reply #21 on: April 26, 2009, 04:32:36 am »

hiho?

lol.

Yeah, G3, I remember you. I also missed your BEAUTIFUL renders.

I need to know how you do this.
Logged

Suppastar

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Artillery Mech WIP
« Reply #22 on: April 26, 2009, 05:49:17 am »



...I officially hate you...
Nah, you give me hope ...sad, sad hope that I will one day get that good!




Anyway...

All of this was 100% made in Anim8or and from your own doing? No Trickery, no 3ds Max, (Or other programs) or used a tutorial? 

If all of this was done in Anim8or I've still got some serious skills to aspire too. Once finished will you make a tutorial on making it, if only for us lowly peasants, sire (HA HA)
Logged

Suppastar

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Re: Artillery Mech WIP
« Reply #23 on: April 26, 2009, 08:59:17 pm »

I believe you got mixed up, sir.

It not Hihosilver that made it, it's G3.
Logged

Arik_the_Red

  • Sr. Member
  • ****
  • Posts: 760
  • Just another aninoob...
    • View Profile
    • śwakened!
Re: Artillery Mech WIP
« Reply #24 on: April 27, 2009, 12:04:00 am »

yeah... I mussed up... my bad...
fixing
Logged

EricAug

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: Artillery Mech WIP
« Reply #25 on: April 27, 2009, 12:10:04 am »

Maybe Aric wasn't talking about the model . . . maybe he liked hiho's literary style and felt it needed to be pointed out.
« Last Edit: April 27, 2009, 12:21:41 am by EricAug »
Logged

Samukun

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: Artillery Mech WIP
« Reply #26 on: April 27, 2009, 06:35:27 am »

Holy sweet mother of--

I better step it up a notch. If crazy crap this awesome looking is possible in anim8or, then I'm obviously not using it to its full potential.
Logged

neodelito

  • Full Member
  • ***
  • Posts: 245
    • View Profile
    • ModuloSoporte
Re: Artillery Mech WIP
« Reply #27 on: April 28, 2009, 09:29:44 pm »

one word... i like much this stye....
or five?
Logged
I

G3

  • Newbie
  • *
  • Posts: 31
    • View Profile
Re: Artillery Mech WIP
« Reply #28 on: April 28, 2009, 11:11:02 pm »

Thanks for all your concerns.

Well this model is only done in anim8or

I didn't use any other 3D program but I used paint shop to make textures and to give them FOD effect.





texture streches!!!!



Well while i was rendering this thing , it have gotten too many errors.

likely if i try to render in 700X700 when it get to the middle of it sometimes it just show the error message and  just disappears , the render only sucsesses while the rendering preview function is disabled by some strange power of universe (rendering preview seldomly goes wrong  and show up X that is now fine to me)

another problem is Time   after the model gets detail , it is continually going slower and now... it takes about 5 hours it is not a long period compare to my older job but still to much for this model i think.
« Last Edit: April 28, 2009, 11:18:13 pm by G3 »
Logged

Arik_the_Red

  • Sr. Member
  • ****
  • Posts: 760
  • Just another aninoob...
    • View Profile
    • śwakened!
Re: Artillery Mech WIP
« Reply #29 on: April 29, 2009, 02:27:04 pm »

That took five hours to render one still frame? wow!

Looks great! The extra cage work and chains are awesome!  Is it remote-controlled/robotic, or piloted?
Logged
Pages: 1 [2] 3 4