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Author Topic: Artillery Mech WIP  (Read 23694 times)

bamman62

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Re: Artillery Mech WIP
« Reply #45 on: August 16, 2009, 02:42:45 am »

Umm... How did you manage to make this :P. I consider that movie quality. When you get around to animating this, could you possibly resize it to the size of an avatar for public use :P.
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Dosser

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Re: Artillery Mech WIP
« Reply #46 on: August 23, 2009, 05:26:21 am »

I've been on holiday for 6 months, and this is the first 3D render I've seen. I am completely stunned, thinking "Anim8or doesn't do this.... right?".

Simply amazing job. I've got to agree with some of the posts here, it is really hard to tell what makes some models absolutely stunning compared to the rest. Is it mainly in a good texture? Is it a detailed model (how many polys do you have?)? Is it just making sure that everything is perfect? (meaning no overlapping polys, no sharp changes etc).

Still, whatever it is, your model has it. Though I think I agree the feet should be longer / bulkier.
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karate5662

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Re: Artillery Mech WIP
« Reply #47 on: August 24, 2009, 10:07:01 pm »

I think what makes this a truly stunning piece, is that everything has it's place. I looks functionaly and nothing is out of place.
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xalener

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Re: Artillery Mech WIP
« Reply #48 on: August 25, 2009, 03:04:41 am »

Just replicate exactly what you want to see. Nothing less than that is remotely acceptable. That's how you make a good model.
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JakeArts

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Re: Artillery Mech WIP
« Reply #49 on: September 14, 2009, 11:44:33 pm »

Well i have to say that it does look delicious but there is a reason. You have killer texturing skills and they always treat the eye even to the point of distraction. In my opinion, all you need to do is be able to make somthing like this without all the "unnecessary-overlapping polys" thats the only thing holding it back from being Pro-quality.
My personal opinion on the mech is:
(1) Delete the Hip cages (the Head cages are beutiful, keep them)
(2) Delete all ball and chains
(3) Suggest, maybe that the 2 Non-artillry guns (machine guns on the side) be deleted, as
artillery never has that sort of defence. There are always Strike class or Defender class units
posted with artillry, to keep them safe.

This logic comes from my opinion that Asian culture loves to over-do things, for example.
*Gigantic swords, bigger than the person holding them.
*3-foot tall spiked hair.
*Mechs with huge piles of weaponry they could NEVER hold up.
I personally think all these things are silly; I like realism.
And we have all ruined art before by over-working it, I think you had it good
before many of your extras were put on.
The 3 big guns on top are 'nessissary' because it is an artillery unit and the head
cage was a great touch; but I stress that you rebuke the 3 things I listed at the top of this post.

All that been said, Good work dude!
« Last Edit: September 15, 2009, 11:02:22 pm by JakeArts »
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xalener

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Re: Artillery Mech WIP
« Reply #50 on: September 15, 2009, 08:21:54 pm »

Who said he was striving for 100% realism? Of all the things to crit the guyon, stylistic choice shouldn't be one of them. That's the artist's call. That's ALWAYS the artist's call.

That's why I like Halo. It doesn't strive for realism... The only realistic aspects are there to make it relatable. It doesn't take crap from other game devs either (grey, blue, and brown. Steel bolts and meathooks). It does it's own thing visually.
« Last Edit: September 15, 2009, 08:25:59 pm by xalener »
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JakeArts

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Re: Artillery Mech WIP
« Reply #51 on: September 15, 2009, 11:00:24 pm »

Yes, I know. Thats why I made it 'very clear' that those were just personal 'SUGGESTIONS'.
The only real beef I have with it are the Unseen Polys (Overlapping Shapes).

You know, the whole point of this section is for your works to be 'Critted' to see what others
think or feal about it. If sombody has 'opposing opinions' about a work, thats the whole point of
posting here so, peace bro, make love not flames  :-*
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xalener

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Re: Artillery Mech WIP
« Reply #52 on: September 20, 2009, 06:40:19 pm »

Yeah. I know, that's why I said what I said :P
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daniel99

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Re: Artillery Mech WIP
« Reply #53 on: April 23, 2010, 01:51:18 am »

That's what I call a 3D artist. Good job!
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