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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Poll

Who made the best animation?

headwax
- 0 (0%)
Dreadkb
- 6 (15.4%)
kreator
- 2 (5.1%)
dwsel
- 4 (10.3%)
captaindrewi
- 1 (2.6%)
ncl32
- 1 (2.6%)
onespirit5777
- 2 (5.1%)
ENSONIQ5
- 10 (25.6%)
floyd86
- 10 (25.6%)
$imon
- 3 (7.7%)

Total Members Voted: 21

Voting closed: May 17, 2009, 05:47:42 pm


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Author Topic: [ COMPLETE ] Challenge #3: Red and Moving  (Read 31668 times)

floyd86

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[ COMPLETE ] Challenge #3: Red and Moving
« on: April 23, 2009, 07:27:11 pm »

Challenge #3: Red and Moving




The third anim8or challenge: Red and Moving!



The challenge is to make a short animation with a  minimum of 5 and maximum of 30 seconds.
What kind of animation, you say? That's all up to you!

Just some small rules which you have to follow:

  • Your main object in your animation must be red. So a red material or a red texture.
  • The red object can be anything: a ball, your grandma or something never seen before. Use your imagination!
  • The red object must be on screen a majority of the time.
  • Intro's or credits do not count in the video length. Only the animation counts.


Ok! Go ahead a create something red and animate it. Be creative. Use your imagination!


You don't know how to make an animation? Then is this a good challenge for you to learn!
Try reading through the scene section of the manual: http://anim8or.com/manual/7_scene_editor.html.
It will explain the basics of animating in anim8or.


Have fun, keep in mind the challenge rules and post your progress, c&c, and/or final renders in this topic.

Deadline: 2 weeks (May 7th)

NEW DEADLINE: May 14th!!

What will be judged:
This challenge will have a public poll. Vote for the best animation, which followed the rules.
If you animation doesn't follow the rules it cannot be judged!
 


« Last Edit: May 18, 2009, 11:53:58 am by floyd86 »
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Kubajzz

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Re: Challenge #3: Red and Moving
« Reply #1 on: April 23, 2009, 07:31:46 pm »

Cool idea Floyd!

I have to find some time for this one!
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3D Joe Wiltshire

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Re: Challenge #3: Red and Moving
« Reply #2 on: April 23, 2009, 09:37:07 pm »

hmm.... I have some ideas for this...
Can anyone give me a good scale for fps?
At the moment I have trouble getting even the longest of my videos up to more than 7 seconds.
Currently on 24 fps
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floyd86

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Re: Challenge #3: Red and Moving
« Reply #3 on: April 23, 2009, 10:12:33 pm »

24fps is a pretty good frame rate, although 30 (29,97) fps is getting the standard.

ENSONIQ5

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Re: Challenge #3: Red and Moving
« Reply #4 on: April 24, 2009, 02:34:57 am »

3D Joe Wiltshire:  What is the cause of the 7 seconds limit at 24 fps (168 frames)?  You should be able to animate with many more frames than that.  I have run animation renders exceeding 1000 frames at 720x576dpi and 24fps (DVD PAL standard) on a pretty ordinary platform.  Anyway, if you are facing a limitation that cannot be avoided one workaround would be to create 2 or 3 short scenes and edit them together in a video editor.
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headwax

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Re: Challenge #3: Red and Moving
« Reply #5 on: April 24, 2009, 08:09:55 am »

Hah nice idea



Here's mine, rough and ready cause I am computer downtimed for the next few weeks, but I thought I'd get the rall bowling... err ball rolling.



Looking forward to seeing everybody's work when I get my computer back.

cheese

headwax

edit here's the an8 file if anyone wants a peep, nothing serious.....

« Last Edit: April 24, 2009, 11:22:30 am by headwax »
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Tanzim

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Re: Challenge #3: Red and Moving
« Reply #6 on: April 24, 2009, 09:18:14 am »

haha nice use of morphs headwax, too bad you don't have more time, the ball could've been more complex.
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floyd86

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Re: Challenge #3: Red and Moving
« Reply #7 on: April 24, 2009, 09:28:31 am »

Nice entry headwax and a quick one!

Can't wait to see the next entries!!


@kreator: mods can't do this but i can talk with steve about it. Could you give some more information about this, maybe a link or something? PM me or post it on the forum. ;)

headwax

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Re: Challenge #3: Red and Moving
« Reply #8 on: April 24, 2009, 10:53:05 am »

:) Thanks gentlemen.

I fiddled with the avi and reposted it (changed link in original post) , no aa so it's pretty atrocious! Should make it a speed challenge :) Ho ho.

Cheers
« Last Edit: April 24, 2009, 11:23:27 am by headwax »
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Dreadkb

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Re: Challenge #3: Red and Moving
« Reply #9 on: April 26, 2009, 02:04:47 am »

My entry in rendering atm. Each frame was taking 4 hours to render (1 down, 188 to go) so I'll be changing from 800x600 to 400x300. Even if this cuts it down to 1 hour per frame, it will still take a week to render. I only rendered 1 frame at 800x600, and here it is.

Edit: I tweaked a few things when I restarted it.
« Last Edit: April 26, 2009, 02:12:17 am by Dreadkb »
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floyd86

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Re: Challenge #3: Red and Moving
« Reply #10 on: April 26, 2009, 10:15:16 am »

@Dreadkb: One hour every frame!  :o  Maybe you can lower the soft shadows a bit. This is probably what costs the most time to render. Nice work so far: can't wait to see a final ;)

Good start there kreator, when you add some nice background and stuff this could become real nice.

Embedded movies would be much better with this kind of comp.

We're working on it ;) thanks for the link to provided.

Dreadkb

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Re: Challenge #3: Red and Moving
« Reply #11 on: April 26, 2009, 03:32:39 pm »

It's not soft shadow, it's AO with dielectric of 1.05. At this point, I might need to stop and rework it again. I definitely want to keep the dielectric and I need some sort of shadows. I might have to give up AO and just go to with traditional lights. From 11 last night to 10 this morning, I've only rendered 2.5 frames. Reworking it again, ugh.
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floyd86

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Re: Challenge #3: Red and Moving
« Reply #12 on: April 26, 2009, 04:16:15 pm »

@dreadkb: AO....ah that explains the render times. You can better use some shadow casting lights then rendering with AO on. It will probably speed up the render alot. And instead of using dielectric you could use IOR and specular reflection. It gives pretty similar effects and is some what faster.

3Dgeek11

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Re: Challenge #3: Red and Moving
« Reply #13 on: April 26, 2009, 06:29:14 pm »

Yes! This is something I'm good at! I have a great idea, I'll get to work later today, the model I'll be using is already made. :)
Icyguy ][_, {()} ][_ I just can't stop laughing that I used an account name from another forum on here! Hehee..
« Last Edit: April 26, 2009, 06:33:59 pm by 3Dgeek11 »
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ENSONIQ5

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Re: Challenge #3: Red and Moving
« Reply #14 on: April 28, 2009, 08:45:11 pm »

It's unlikely I'll get this finished on time (too many concurrent projects!) but if I can finish the modelling (valve gear, driver seat & controls, steering gear, etc.) and work out some motion scripts I'll enter this... um... thing!
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