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Author Topic: Build/Subdivide faces breaks joined solids  (Read 1680 times)

selden

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Build/Subdivide faces breaks joined solids
« on: April 25, 2009, 10:52:14 am »

When I try to subdivide an object created by joining solids, the original objects are subdivided individually, breaking apart the joined object.

Is there any way I can prevent this, or is it a bug in Anim8or?

I haven't been able to find any mention of this problem in the forum or the manual. Have I overlooked it?

Here's a picture of the result after joining two cylinder meshes and doing a merge points (so there's no gap between the original meshes) followed by a build/subdivide faces. Build/ create subdivided breaks joined solids in the same way.

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Selden

$imon

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Re: Build/Subdivide faces breaks joined solids
« Reply #1 on: April 25, 2009, 10:57:48 am »

It seems like there was still a face on the end of each cilinder before you joined them, so there are inside the cilinder two faces on the same spot now.. the surfaces that you joined.. if you delete those it should subdivide fine.
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selden

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Re: Build/Subdivide faces breaks joined solids
« Reply #2 on: April 25, 2009, 11:02:52 am »

Thanks!

You're exactly right.
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Selden