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Author Topic: how to tile textures around a cylinder?  (Read 2469 times)

selden

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how to tile textures around a cylinder?
« on: April 25, 2009, 11:17:49 am »

Is there any way in Anim8or to tile a texture around the curved surface of a cylinder? The UV tool tiles textures but just does face-on projections.

Will I have to create the cylinder out of a bent cube which already has been textured?

Googling the Web and searching the forum didn't find any discussion of this, but maybe I used the wrong search terms.

Thanks for whatever help you can provide.
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Selden

floyd86

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Re: how to tile textures around a cylinder?
« Reply #1 on: April 25, 2009, 11:25:07 am »

When you go setting>component>texture UV you can set the UV-coordinates of a object to cylindrical projection. This will map a texture around a cylinder.

selden

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Re: how to tile textures around a cylinder?
« Reply #2 on: April 25, 2009, 11:30:26 am »

Thanks!

I'd completely overlooked that.
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Selden

selden

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Re: how to tile textures around a cylinder?
« Reply #3 on: April 25, 2009, 11:47:47 am »

Unfortunately, the UV editor's middle mouse button only seems to change the tiling along the length of the cylinder. Is there any way to persuade it to change the tiling around the circumference?
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Selden

Maxfield

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Re: how to tile textures around a cylinder?
« Reply #4 on: April 25, 2009, 01:35:22 pm »

I don't think it's possible inside Anim8or. If you're familiar with the UVMapper program, load an .obj version of your model, apply a cylindrical map, then press the * and home keys to tile the map as many times as you need.
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selden

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Re: how to tile textures around a cylinder?
« Reply #5 on: April 25, 2009, 02:48:09 pm »

Thanks. I'll give UVmapper a try.

FWIW, I did manage to do something similar using Anim8or by tiling a cube and then bending it into a cylinder, then bending that into a torus.
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Selden